Pyrogenesis  trunk
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NAllocators
 Nanonymous_namespace{format.cpp}
 Nanonymous_namespace{ProfileViewer.cpp}
 Nanonymous_namespace{StdSkeletons.cpp}
 Nanonymous_namespace{vfs.cpp}
 NCAlphaMapCalculator
 NCxxTest
 Nfmt
 Nglooxwrapper
 NGUIRenderer
 Nio
 Njson_spirit
 NSimRasterize
 NSMBIOS
 Nstd
 Ntinygettext
 Ntopology
 Nx86_x64
 C_PROCESSOR_POWER_INFORMATION
 CAbstractProfileTableClass AbstractProfileTable: Profile table data model
 CAcpiGenericAddress
 CAcpiTable
 CActiveList
 CAddressOrder
 CAddTextureCallbackData
 CAffineParts
 Cah
 Caiocb
 CAkenMapIn_
 CAkenMapOut_
 CAkenReadPortIn_
 CAkenReadPortOut_
 CAkenReadRegisterIn_
 CAkenReadRegisterOut_
 CAkenUnmapIn_
 CAkenWritePortIn_
 CAkenWriteRegisterIn_
 CAlignedAllocatorStateless STL allocator that aligns elements to the L1 cache line size
 CAlignedDeleter
 CAllocator
 CAllocator_AddressSpace
 CAllocator_Aligned
 CAllocator_Heap
 CAllocator_VM
 CAllocatorCheckerAllocator test rig
 CALSourceHolder
 CAny_deque
 CAny_list
 CAny_queue
 CAny_stack
 CAny_vector
 CAppHooksHolds a function pointer (allowed to be NULL) for each hook
 CArchiveFile_Zip
 CArchiveReader_Zip
 CArchiveWriter_Zip
 CArrayDeleter
 CAsyncLongPathRequest
 CAsyncShortPathRequest
 CAtlasOverlay
 CBillingPolicy_AtomicThread-safe (not used by default due to its higher overhead) note: we can't just use thread-local variables to avoid synchronization overhead because we don't have control over all threads (for accumulating their separate timer copies)
 CBillingPolicy_DefaultBill the difference between t0 and t1 to the client's total
 CBitBuf
 CBlackHoleStreamBuf
 CBlendShape4
 CBlendShape8
 CBmpHeader
 CBoardListQuery
 CBoneTransformBone pose data
 CBoundaryTagManager
 CBufferedOutputCallback
 CBufferOutputHandlerOutput handler to collect NVTT's output into a simplistic buffer
 CBufferVisitor_DumpVisitor class that dumps events as JSON
 CBuildDirEntListState
 CCache
 CCacheEntry
 CCAIWorkerImplements worker thread for CCmpAIManager
 CCallbackFunction
 CCArchiveBuilderPackages a mod's files into a distributable archive
 CCaster
 CCBinarySerializerSerialize to a binary stream
 CCBinarySerializerScriptImplPutScriptVal implementation details
 CCBoneState
 CCBoundingBoxAligned
 CCBoundingBoxOriented
 CCBoundingSphere
 CCBrushClass CBrush: Represents a convex object, supports some CSG operations
 CCBufferBinarySerializerSerializer instance that writes directly to a buffer (which must be long enough)
 CCBufferBinarySerializerImpl
 CCBufferItem
 CCButtonButton
 CCCacheLoaderHelper class for systems that have an expensive cacheable conversion process when loading files
 CCCamera
 CCChartChart for a data visualization as lines or points
 CCChartData
 CCCheckBoxCheckBox
 CCCinemaData
 CCCinemaManagerClass for in game playing of cinematics
 CCCinemaPath
 CCClientAreaClient Area is a rectangle relative to a parent rectangle
 CCCmpAIInterfaceScripted
 CCCmpAIManagerImplementation of ICmpAIManager
 CCCmpCinemaManager
 CCCmpCommandQueue
 CCCmpDataTemplateManagerScripted
 CCCmpDecayFairly basic decay implementation, for units and buildings etc
 CCCmpExample
 CCCmpFoggingScripted
 CCCmpFootprint
 CCCmpGuiInterfaceScripted
 CCCmpIdentityScripted
 CCCmpMinimap
 CCCmpMirageScripted
 CCCmpMotionBall
 CCCmpMotionScripted
 CCCmpObstructionObstruction implementation
 CCCmpObstructionManager
 CCCmpOverlayRenderer
 CCCmpOwnershipBasic ICmpOwnership implementation
 CCCmpParticleManager
 CCCmpPathfinderImplementation of ICmpPathfinder
 CCCmpPlayerManagerScripted
 CCCmpPlayerScripted
 CCCmpPositionBasic ICmpPosition implementation
 CCCmpProjectileManager
 CCCmpRallyPointRenderer
 CCCmpRangeManagerRange manager implementation
 CCCmpSelectable
 CCCmpSettlementScripted
 CCCmpSoundManager
 CCCmpTemplateManager
 CCCmpTerrain
 CCCmpTerritoryInfluence
 CCCmpTerritoryManager
 CCCmpTest1A
 CCCmpTest1B
 CCCmpTest1Scripted
 CCCmpTest2A
 CCCmpTest2Scripted
 CCCmpUnitMotion
 CCCmpUnitMotionScripted
 CCCmpUnitRendererEfficiently(ish) renders all the units in the world
 CCCmpUnknownScript
 CCCmpValueModificationManagerScripted
 CCCmpVisibilityScripted
 CCCmpVision
 CCCmpVisualActor
 CCCmpWaterManager
 CCColladaManager
 CCColladaManagerImpl
 CCColor
 CCComponentManager
 CCComponentTypeScript
 CCConfigDB
 CCConsoleIn-game console
 CCDebugSerializerSerialize to a human-readable YAML-like format
 CCDecalRData
 CCDFH
 CCDropDownDrop Down
 CCDummyReplayLoggerImplementation of IReplayLogger that simply throws away all data
 CCDynamicSubscriptionA list of components that are dynamically subscribed to a particular message
 CCeilLog2
 CCeilLog2< 0 >
 CCeilLog2< 1 >
 CCEntityHandleObject wrapping an entity_id_t, with a SEntityComponentCache to support fast QueryInterface() / CmpPtr<>() calls
 CCFileInfo
 CCFilePackerHelper class for writing binary files
 CCFileUnpackerHelper class for reading binary files
 CCFixedA simple fixed-point number class
 CCFixedVector2D
 CCFixedVector3D
 CCFontStorage for a bitmap font
 CCFontManagerFont manager: loads and caches bitmap fonts
 CCFontMetricsHelper class for measuring sizes of text
 CCFrustum
 CCFsmManages states, events, actions and transitions between states
 CCFsmEventRepresents a signal in the state machine that a change has occurred
 CCFsmTransitionAn association of event, condition, action and next state
 CCGameThe container that holds the rules, resources and attributes of the game
 CCGameLoaderHelper class for retrieving data from saved game archives
 CCGameSetupMessageSpecial message type for updated to game startup settings
 CCGameView
 CCGameViewImpl
 Ccgi_env_block
 CCGUIThe main object that represents a whole GUI page
 CCGUIDummyObjectDummy object used primarily for the root object or objects of type 'empty'
 CCGUIList
 CCGUIManagerExternal interface to the GUI system
 CCGUIScrollBarVerticalVertical implementation of IGUIScrollBar
 CCGUISeries
 CCGUISpriteThe GUI sprite, is actually several real sprites (images) like a collage
 CCGUISpriteInstance
 CCGUIStringString class, substitute for CStr, but that parses the tags and builds up a list of all text that will be different when outputted
 CCHashSerializer
 CCHashSerializerImpl
 CCheckedArrayDeleter
 CCHeightMipmap
 CCHFTracer
 CCImageObject just for drawing a sprite
 CCInputText field where you can input and edit the text
 CCInternalCGUIAccessorBaseBase class to only the class GUI
 CCircularRegion
 CCJoystick
 CCLengthBinarySerializerSerializer instance that simply counts how many bytes would be written
 CCLengthBinarySerializerImpl
 CCLightEnvClass CLightEnv: description of a lighting environment - contains all the necessary parameters for representation of the lighting within a scenario
 CCListCreate a list of elements, where one can be selected by the user
 CCLocalTurnManagerImplementation of CTurnManager for offline games
 CCLoggerError/warning/message logging class
 CCLOSTextureMaintains the LOS (fog-of-war / shroud-of-darkness) texture, used for rendering and for the minimap
 CCMapGeneratorRandom map generator interface
 CCMapGeneratorWorkerRandom map generator worker thread
 CCMapIO
 CCMapReader
 CCMapSummaryReaderA restricted map reader that returns various summary information for use by scripts (particularly the GUI)
 CCMapWriter
 CCMaterial
 CCMaterialManager
 CCMatrix3D
 CCmdLineArgs
 CCMeshManager
 CCMessage
 CCMessageCinemaPathEndedCinematics events
 CCMessageCinemaQueueEnded
 CCMessageCreateThis is sent immediately after a new entity's components have all been created and initialised
 CCMessageDeserializedBroadcast after the entire simulation state has been deserialized
 CCMessageDestroyThis is sent immediately before a destroyed entity is flushed and really destroyed
 CCMessageInterpolatePrepare for rendering a new frame (set up model positions etc)
 CCMessageInterpolatedPositionChangedSent by CCmpPosition whenever anything has changed that will affect the return value of GetInterpolatedTransform()
 CCMessageMinimapPingSent when an entity pings the minimap
 CCMessageMotionChangedSent by CCmpUnitMotion during Update, whenever the motion status has changed since the previous update
 CCMessageObstructionMapShapeChangedSent when ObstructionManager's view of the shape of the world has changed (changing the TILE_OUTOFBOUNDS tiles returned by Rasterise)
 CCMessageOwnershipChanged
 CCMessagePathResultSent by CCmpPathfinder after async path requests
 CCMessagePositionChangedSent by CCmpPosition whenever anything has changed that will affect the return value of GetPosition2D() or GetRotation().Y
 CCMessageProgressiveLoadHandle progressive loading of resources
 CCMessageRangeUpdateSent by CCmpRangeManager at most once per turn, when an active range query has had matching units enter/leave the range since the last RangeUpdate
 CCMessageRenderSubmitAdd renderable objects to the scene collector
 CCMessageScriptedUsed for script-only message types
 CCMessageTemplateModificationSent by aura and tech managers when a value of a certain template's component is changed
 CCMessageTerrainChangedSent when terrain (texture or elevation) has been changed
 CCMessageTerritoriesChangedSent when territory assignments have changed
 CCMessageTerritoryPositionChanged
 CCMessageTurnStart
 CCMessageUpdateGeneric per-turn update message, for things that don't care much about ordering
 CCMessageUpdate_FinalFinal update phase, after all other updates
 CCMessageUpdate_MotionFormationUpdate phase for formation controller movement (must happen before individual units move to follow their formation)
 CCMessageUpdate_MotionUnitUpdate phase for non-formation-controller unit movement
 CCMessageValueModificationSent by aura manager when a value of a certain entity's component is changed
 CCMessageVisibilityChangedSent, at most once per turn, when the visibility of an entity changed
 CCMessageVisionRangeChangedSent by CCmpVision when an entity's vision range changes
 CCMessageVisionSharingChangedSent by CCmpVision when an entity's vision sharing changes
 CCMessageWaterChangedSent when water height has been changed
 CCMiniMap
 CCMiniPatch
 CCModel
 CCModelAbstractAbstract base class for graphical objects that are used by units, or as props attached to other CModelAbstract objects
 CCModelDecal
 CCModelDef
 CCModelDefRPrivate
 CCModelParticleEmitterParticle emitter model, for attaching emitters as props on other models
 CCModelRDataClass CModelRData: Render data that is maintained per CModel
 CCmpPtrA simplified syntax for accessing entity components
 CCMutexA non-recursive mutual exclusion lock
 CCNetClientNetwork client
 CCNetClientSessionThe client end of a network session
 CCNetClientTurnManagerImplementation of CTurnManager for network clients
 CCNetFileReceiveTaskAsynchronous file-receiving task
 CCNetFileReceiveTask_ClientRejoinAsync task for receiving the initial game state when rejoining an in-progress network game
 CCNetFileReceiveTask_ServerRejoinAsync task for receiving the initial game state to be forwarded to another client that is rejoining an in-progress network game
 CCNetFileTransfererHandles transferring files between clients and servers
 CCNetHost
 CCNetMessageThe base class for all network messages exchanged within the game
 CCNetMessageFactoryCreates messages from data received through the network
 CCNetServerNetwork server interface
 CCNetServerSessionThe server's end of a network session
 CCNetServerTurnManagerThe server-side counterpart to CNetClientTurnManager
 CCNetServerWorkerNetwork server worker thread
 CCNetStatsTableENet connection statistics profiler table
 CCoastalPoint
 CCObjectBase
 CCObjectEntry
 CCObjectManager
 CCodec_ZLib
 CCodec_ZLibNone
 CCodecZLibStream
 CCOggData
 CCOListMulti-column list
 CCOListColumnRepresents a column
 CColladaException
 CCommonConvertWrapper for code shared between the PMD and PSA converters
 CCompareFileInfoByName
 CComponentTestHelperClass to test a single component
 CCompressor_ZLib
 CContainerBase
 CControlGroupMovementObstructionFilterObstruction test filter that reject shapes in a given control group, and rejects shapes that don't block unit movement, and optionally rejects moving shapes
 CControllerRegulate IIR gain for rapid but smooth tracking of a function
 CCounterHPET
 CCounterPMT
 CCounterQPC
 CCounterTGT
 CCounterTSC
 CCParamNodeAn entity initialisation parameter node
 CCParticleEffectorForceParticle effector that applies a constant acceleration
 CCParticleEmitterParticle emitter
 CCParticleEmitterTypeParticle emitter type - stores the common state data for all emitters of that type, and uses that data to update the emitter states
 CCParticleManager
 CCParticleVarConstantParticle variable that returns a constant value
 CCParticleVarCopyParticle variable that returns the same value as some other variable (assuming that variable was evaluated before this one)
 CCParticleVarExprA terrible ad-hoc attempt at handling some particular variable calculation, which really needs to be cleaned up and generalised
 CCParticleVarUniformParticle variable that returns a uniformly-distributed random value
 CCPatch
 CCPatchRData
 CCPlane
 CCPosMade to represent screen positions and delta values
 CCPostprocManager
 CCPreprocessorThis is a simplistic C/C++-like preprocessor
 CCPreprocessorWrapperConvenience wrapper around CPreprocessor
 CCProfile2AggregatedRegionScope-based enter/leave helper
 CCProfile2GPURegionScope-based GPU enter/leave helper
 CCProfile2RegionScope-based enter/leave helper
 CCProfile2SpikeRegionScope-based enter/leave helper
 CCProfileManager
 CCProfileNode
 CCProfileNodeTableClass CProfileNodeTable: Implement ProfileViewer's AbstractProfileTable interface in order to display profiling data in-game
 CCProfiler2
 CCProfiler2GPUUsed by CProfiler2 for GPU profiling support
 CCProfiler2GPU_ARB_timer_query
 CCProfiler2GPU_base
 CCProfiler2GPU_EXT_timer_query
 CCProfiler2GPU_INTEL_performance_queries
 CCProfiler2GPU_timer_query
 CCProfileSample
 CCProfileSampleScript
 CCProfileViewerClass CProfileViewer: Manage and display profiling tables
 CCProfileViewerInternals
 CCProgressBarObject used to draw a value (e.g
 CCQuaternion
 CCRadioButtonJust like a check box, but it'll nullify its siblings (of the same kind), and it won't switch itself
 CCreateLevelData
 CCRectRectangle class used for screen rectangles
 CCRenderableObject
 CCRenderData
 CCRenderer
 CCRendererInternalsStruct CRendererInternals: Truly hide data that is supposed to be hidden in this structure so it won't even appear in header files
 CCRendererStatsTableClass CRendererStatsTable: Implementation of AbstractProfileTable to display the renderer stats in-game
 CCReplayLoggerImplementation of IReplayLogger that saves data to a file in the logs directory
 CCReplayPlayerReplay log replayer
 CCReplayTurnManagerImplementation of CLocalTurnManager for replay games
 CCScopeLockLocks a CMutex over this object's lifetime
 CCScriptStatsTable
 CCSerializerStreamBufWrapper for redirecting ostream writes to CBinarySerializer's impl
 CCShaderConditionalDefines
 CCShaderDefinesRepresents a mapping of name strings to value strings, for use with #if and #ifdef and similar conditionals in shaders
 CCShaderManagerShader manager: loads and caches shader programs
 CCShaderParamsRepresents a mapping of name strings to value, for use with CShaderDefines (values are strings) and CShaderUniforms (values are vec4s)
 CCShaderPassImplements a render pass consisting of various GL state changes and a shader, used by CShaderTechnique
 CCShaderProgramA compiled vertex+fragment shader program
 CCShaderProgramARB
 CCShaderProgramFFPCShaderProgramFFP allows rendering code to use the shader-based API even if the 'shader' is actually implemented with the fixed-function pipeline instead of anything programmable
 CCShaderProgramFFP_DummyA shader that does nothing but provide a shader-compatible interface to fixed-function features, for compatibility with existing fixed-function code that isn't fully ported to the shader API
 CCShaderProgramFFP_Gui_Base
 CCShaderProgramFFP_GuiAdd
 CCShaderProgramFFP_GuiBasic
 CCShaderProgramFFP_GuiGrayscale
 CCShaderProgramFFP_GuiMinimap
 CCShaderProgramFFP_GuiSolid
 CCShaderProgramFFP_GuiText
 CCShaderProgramFFP_ModelBasic non-recolored diffuse-textured model rendering
 CCShaderProgramFFP_Model_BaseCommon functionality for model rendering in the fixed renderpath
 CCShaderProgramFFP_ModelColorPlayer-coloring diffuse-textured model rendering
 CCShaderProgramFFP_ModelSolidOptionally-player-colored untextured model rendering
 CCShaderProgramFFP_ModelSolidTexPlain unlit texture model rendering, for e.g
 CCShaderProgramFFP_OverlayLine
 CCShaderProgramGLSL
 CCShaderRenderQueriesUniform values that need to be evaluated in the renderer
 CCShaderTechniqueImplements a render technique consisting of a sequence of passes
 CCShaderUniformsRepresents a mapping of name strings to value CVector4Ds, for use with uniforms in shaders
 CCSimContextContains pointers to various 'global' objects that are needed by the simulation code, to allow easy access without using real (evil) global variables
 CCSimulation2Public API for simulation system
 CCSimulation2Impl
 CCSimulationMessageSpecial message type for simulation commands
 CCSizeMade to represent a screen size, should in philosophy be made of unsigned ints, but for the sake of compatibility with CRect and CPos it's not
 CCSkeletonAnim
 CCSkeletonAnimDef
 CCSkeletonAnimManager
 CCSmoothedValueA value with exponential decay towards the target value
 CCSoundBase
 CCSoundData
 CCSoundGroup
 CCSoundItem
 CCSoundManager
 CCSoundManagerWorker
 CCStdDeserializer
 CCStdSerializer
 CCStdSerializerImpl
 CCStreamItem
 CCStrInternInterned 8-bit strings
 CCStrInternInternals
 CCTemplateLoaderTemplate loader: Handles the loading of entity template files for:
 CCTerrain
 CCTerrainGroup
 CCTerrainProperties
 CCTerrainTextureEntry
 CCTerrainTextureManager
 CCTerritoryBoundaryCalculatorResponsible for calculating territory boundaries, given an input territory map
 CCTerritoryTextureMaintains the territory boundary texture, used for rendering and for the minimap
 CCTextText field that just displays static text
 CCTextRenderer
 CCTextureRepresents a texture object
 CCTextureConverterTexture conversion helper class
 CCTexturedLineRDataRendering data for an STexturedOverlayLine
 CCTextureManagerTexture manager with asynchronous loading and automatic DDS conversion/compression
 CCTextureManagerImpl
 CCTexturePropertiesRepresents the filename and GL parameters of a texture, for passing to CTextureManager::CreateTexture
 CCTimeManager
 CCTooltipDynamic tooltips
 CCTouchInputMaps touch events (e.g
 CCTurnManagerThis file defines the base class of the turn managers for clients, local games and replays
 CCUnit
 CCUnitAnimationDeals with synchronisation issues between raw animation data (CModel, CSkeletonAnim) and the simulation system (via CUnit), providing a simple fire-and-forget API to play animations
 CCUnitManager
 CCursor
 CCUserReport
 CCUserReporter
 CCUserReporterWorker
 CCVector2D
 CCVector3D
 CCVector4D
 CCVertexBufferCVertexBuffer: encapsulation of ARB_vertex_buffer_object, also supplying some additional functionality for sharing buffers between multiple objects
 CCVertexBufferManager
 CCVFSFileReads a file, then gives read-only access to the contents
 CCVideoMode
 CCWorldCWorld is a general data class containing whatever is needed to accurately represent the world
 CCXeromyces
 CCXMLReader
 CDDS_HEADER
 CDDS_PIXELFORMAT
 Cde
 CDecompressor_ZLib
 CDefPersistentRootedA default constructible wrapper around JS::PersistentRootedValue
 CDelayLoadInfo
 CDelayLoadProc
 CDHT_Traits
 CDHT_Traits< const char *, const char * >
 CDialogParams
 CDIR
 Cdir_scan_data
 CDirDeleter
 Cdirent
 CDirHandle
 CDirWatch
 CDirWatchManager
 CDirWatchNotification
 CDirWatchRequest
 CDivider_Naive
 CDivider_Recip
 CDllLoader
 CDummyDeleter
 CDumpState
 CDurationAdder
 CDynArrayMemory range that can be expanded but doesn't waste physical memory or relocate itself
 CDynHashTbl
 CEaseGeneric easing functions
 CECDR
 CEdge
 CEdgeAA
 CEmitterHasNoParticles
 CEntity
 CEntityData
 CEntityDistanceOrderingFunctor for sorting entities by distance from a source point
 CEntityMapA fast replacement for map<entity_id_t, T>
 CEntityParabolicRangeOutline
 CErrorMessageMemHolds memory for an error message
 CFADT
 CFastSpatialSubdivisionA basic square subdivision scheme for finding entities in range More efficient than SpatialSubdivision, but a bit less precise (so the querier will get more entities to perform tests on)
 CFColladaDocumentStandard document loader
 CFColladaErrorHandlerStandard error handler - logs FCollada messages using Log(), and also maintains a list of XML parser errors
 CFile
 CFileCacheCache of file contents with support for zero-copy IO
 CFileCacheDeleter
 CFileControlBlock
 CFileControlBlocks
 CFileHeader
 CFoundInstance
 CFreedBlock
 CFrequencyEstimatorVariable-width window for frequency determination
 CFrequencyFilter
 CFuncAndArg
 CGameListQuery
 CGameReport
 CGetAIsHelper
 CGLCursor
 CGridBasic 2D array, intended for storing tile data, plus support for lazy updates by ICmpObstructionManager
 CGridUpdateInformationStructure holding grid dirtiness informations, for clever updates
 CGUIIncludes static functions that needs one template argument
 CGUITooltip
 CH_ScopedLock
 CH_VTbl
 CHDATA
 CHeaderlessAllocator(header-less) pool-based heap allocator provides Allocate and Deallocate without requiring in-band headers; this is useful when allocating page-aligned I/O buffers (headers would waste an entire page per buffer)
 CHierarchicalOverlay
 CHierarchicalPathfinder
 CHINSTANCE__
 CIArchiveFile
 CIArchiveReader
 CIArchiveWriter
 CICmpAIInterface
 CICmpAIManager
 CICmpCinemaManagerComponent for CCinemaManager class TODO: write description
 CICmpCommandQueueCommand queue, for sending orders to entities
 CICmpDataTemplateManagerData template manager interface
 CICmpDecayAnimated corpse-decay
 CICmpExampleDocumentation to describe what this interface and its associated component types are for, and roughly how they should be used
 CICmpFoggingHandles the fogging of out-of-sight enemy entities, by creating mirage entities
 CICmpFootprintFootprints - an approximation of the entity's shape, used for collision detection and for rendering selection outlines
 CICmpGuiInterface
 CICmpIdentityIdentity data
 CICmpMinimapPer-unit minimap data
 CICmpMirageComponent allowing mirage entities to communicate with their parent entity
 CICmpMotionGeneric motion interface for entities with entirely self-contained motion e.g
 CICmpObstructionFlags an entity as obstructing movement for other units, and handles the processing of collision queries
 CICmpObstructionManagerObstruction manager: provides efficient spatial queries over objects in the world
 CICmpOverlayRendererInterface for rendering 'overlay' objects (typically sprites), automatically positioned relative to the entity
 CICmpOwnershipPlayer ownership
 CICmpParticleManagerMinimal interface for particle rendering
 CICmpPathfinderPathfinder algorithms
 CICmpPlayerPlayer data
 CICmpPlayerManagerPlayer manager
 CICmpPositionRepresents an entity's position in the world (plus its orientation)
 CICmpProjectileManagerProjectile manager
 CICmpRallyPointRendererRally Point
 CICmpRangeManagerProvides efficient range-based queries of the game world, and also LOS-based effects (fog of war)
 CICmpSelectable
 CICmpSettlement
 CICmpSoundManagerInterface to the engine's sound system
 CICmpTemplateManagerTemplate manager: Handles the loading of entity template files for the initialisation and deserialization of entity components
 CICmpTerrain
 CICmpTerritoryInfluence
 CICmpTerritoryManager
 CICmpTest1Component for testing the simulation system
 CICmpTest2Component for testing the simulation system
 CICmpUnitMotionMotion interface for entities with complex movement capabilities
 CICmpUnitRenderer
 CICmpUnknownScriptDummy wrapper class for script components that don't have a native interface
 CICmpValueModificationManagerValue modification manager interface
 CICmpVisibilityThe Visibility component is a scripted component that allows any part of the simulation to influence the visibility of an entity
 CICmpVisionVision range interface
 CICmpVisualThe visual representation of an entity (typically an actor)
 CICmpWaterManager
 CICodec
 CIComponent
 CICounter
 CIDeserializerDeserialization interface; see serialization overview
 CIFileLoader
 CIFrequencyFilter
 CIGUIButtonBehaviorAppends button behaviours to the IGUIObject
 CIGUIObjectBase settings, all objects possess these settings in their m_BaseSettings Instructions can be found in the documentations
 CIGUIScrollBarThe GUI Scroll-bar, used everywhere there is a scroll-bar in the game
 CIGUIScrollBarOwnerBase-class this if you want an object to contain one, or several, scroll-bars
 CIGUITextOwnerFramework for handling Output text
 CIirFilterVariable-gain IIR filter
 CImgDelayDescr
 CIModelDef
 CINetSessionInterface for sessions to which messages can be sent
 CInserterWithoutDuplicates
 CInstancingModelRendererRender non-animated (but potentially moving) models using a ShaderRenderModifier
 CInstancingModelRendererInternals
 CInternalImgDelayDescr
 CIntrusiveLink
 CIObstructionTestFilterInterface for ICmpObstructionManager Test functions to filter out unwanted shapes
 CIParticleEffectorInterface for particle effectors, which get evaluated every frame to update particles
 CIParticleVarInterface for particle state variables, which get evaluated for each newly constructed particle
 CIReplayLoggerReplay log recorder interface
 CISerializableAn interface for serializable objects
 CISerializerSerialization interface; see serialization overview
 CISoundItem
 CISoundManager
 CItemNameCmp
 CItemNameGeq
 CITerrainOverlayCommon interface for terrain-tile-based and texture-based debug overlays
 CITexCodecVirtual method table for TexCodecs
 CITrace
 CIVFS
 CIXmppClient
 CJumpPointCacheJump point cache
 CL10nSingleton for internationalization and localization
 CLandlord
 CLandlord_Cached
 CLandlord_Lazy
 CLandlord_Naive
 CLeakReporter
 CLFH
 CLitRenderModifierClass LitRenderModifier: Abstract base class for RenderModifiers that apply a shadow map
 CLoadRequest
 CLongOverlayTerrain overlay for pathfinder debugging
 CLongPathfinder
 CLRU
 CMaybeRef
 CMcdCalc_Cached
 CMcdCalc_Naive
 CMD5MD5 hashing algorithm
 CMD5Context
 CMemFun1_t
 CMemFun_t
 CMemoryStream
 Cmg_connection
 Cmg_context
 Cmg_request_info
 Cmgstat
 CMikkTSpace
 CMinimapUnitVertex
 CMiscSetup
 CMockTerrainSimple terrain implementation with constant height of 50
 CModelRendererClass ModelRenderer: Abstract base class for all model renders
 CModelVertexRendererClass ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and vertex transformation to an implementation of ModelVertexRenderer
 CNode
 CNoise2D
 CNoise3D
 CNotificationEvent
 CNullObstructionFilterObstruction test filter that will test against all shapes
 CObjectIdCacheProviding a map-like structure with JSObject pointers (actually their hash) as keys with correct garbage collection handling (JSObjects can move in memory)
 COccluder
 COggStream
 COggStreamImpl
 COglTex
 COglTexState
 Cos_cpu_ScopedSetThreadAffinityMask
 COutputBufferManager
 COutputCB
 COverlayRendererClass OverlayRenderer: Render various bits of data that overlay the game world (selection circles, health bars, etc)
 COverlayRendererInternals
 COverrunProtectorOverrunProtector wraps an arbitrary object in isolated page(s) and can detect inadvertent writes to it
 COvlAllocator
 CParticleRendererRender particles
 CParticleRendererInternals
 CPath
 CPathCostRepresents the cost of a path consisting of horizontal/vertical and diagonal movements over a uniform-cost grid
 CPathfinderPassability
 CPathfinderState
 CPathfindTileTile data for A* computation
 CPathGoalPathfinder goal
 CPathsWrapper class for OS paths used by the game
 CPlayerAssignment
 CPMDConvert
 CPoolAllocator design parameters:
 CPopulateHelper
 CPrintfWriter
 CPriorityQueueHeapPriority queue implemented as a binary heap
 CPriorityQueueListPriority queue implemented as an unsorted array
 CProfileColumnStruct ProfileColumn: Describes one column of an AbstractProfileTable
 CProfileQuery
 CPropPoint
 CProxyAllocatorFully STL-compatible allocator that simply draws upon another Allocator
 CPSAConvert
 CPSERROR
 CPSERROR_CVFSFile
 CPSERROR_CVFSFile_AlreadyLoaded
 CPSERROR_CVFSFile_InvalidBufferAccess
 CPSERROR_CVFSFile_LoadFailed
 CPSERROR_Deserialize
 CPSERROR_Deserialize_InvalidCharInString
 CPSERROR_Deserialize_OutOfBounds
 CPSERROR_Deserialize_ReadFailed
 CPSERROR_Deserialize_ScriptError
 CPSERROR_DllLoader
 CPSERROR_DllLoader_DllNotLoaded
 CPSERROR_DllLoader_SymbolNotFound
 CPSERROR_Error
 CPSERROR_Error_InvalidError
 CPSERROR_File
 CPSERROR_File_InvalidType
 CPSERROR_File_InvalidVersion
 CPSERROR_File_OpenFailed
 CPSERROR_File_ReadFailed
 CPSERROR_File_UnexpectedEOF
 CPSERROR_File_WriteFailed
 CPSERROR_Game
 CPSERROR_Game_World
 CPSERROR_Game_World_MapLoadFailed
 CPSERROR_GUI
 CPSERROR_GUI_InvalidSetting
 CPSERROR_GUI_JSOpenFailed
 CPSERROR_GUI_NameAmbiguity
 CPSERROR_GUI_NullObjectProvided
 CPSERROR_GUI_ObjectNeedsName
 CPSERROR_GUI_OperationNeedsGUIObject
 CPSERROR_GUI_UnableToParse
 CPSERROR_I18n
 CPSERROR_I18n_Script
 CPSERROR_I18n_Script_SetupFailed
 CPSERROR_Renderer
 CPSERROR_Renderer_VBOFailed
 CPSERROR_Scripting
 CPSERROR_Scripting_CallFunctionFailed
 CPSERROR_Scripting_ConversionFailed
 CPSERROR_Scripting_CreateObjectFailed
 CPSERROR_Scripting_DefineConstantFailed
 CPSERROR_Scripting_DefineType
 CPSERROR_Scripting_DefineType_AlreadyExists
 CPSERROR_Scripting_DefineType_CreationFailed
 CPSERROR_Scripting_LoadFile
 CPSERROR_Scripting_LoadFile_EvalErrors
 CPSERROR_Scripting_LoadFile_OpenFailed
 CPSERROR_Scripting_RegisterFunctionFailed
 CPSERROR_Scripting_SetupFailed
 CPSERROR_Scripting_TypeDoesNotExist
 CPSERROR_Serialize
 CPSERROR_Serialize_InvalidCharInString
 CPSERROR_Serialize_InvalidScriptValue
 CPSERROR_Serialize_OutOfBounds
 CPSERROR_Serialize_ScriptError
 CPSERROR_System
 CPSERROR_System_RequiredExtensionsMissing
 CPSERROR_System_SDLInitFailed
 CPSERROR_System_VmodeFailed
 CPSERROR_Xeromyces
 CPSERROR_Xeromyces_XMLOpenFailed
 CPSERROR_Xeromyces_XMLParseError
 CQuadBatchDataHolds information about a single quad rendering batch
 CQuadBatchKeyKey used to group quads into batches for more efficient rendering
 CQuat
 CQueryRepresentation of a range query
 CQueueItemPriority
 CRangeList
 CRealDirectory
 CRECT
 CRelaxNGSchema
 CRelaxNGValidator
 CRenderModifierClass RenderModifier: Some ModelRenderer implementations provide vertex management behaviour but allow fragment stages to be modified by a plugged in RenderModifier
 CRingBuf
 CRNSplineRounded Nonuniform Spline for describing spatial curves or paths with constant speed
 CS3tcBlock
 CS3tcDecompressInfo
 CSBatchCompare
 CSBlendBatchHelper structure for RenderBlends
 CSBlendLayerRepresents a batched collection of blends using the same texture
 CSBlendStackItemHelper structure for RenderBlends
 CSceneThis interface describes a scene to the renderer
 CSceneCollectorThis interface accepts renderable objects
 Csched_param
 CSColor3ub
 CSColor4ub
 CScopedIoMonitor
 CScopeTimerUsed by TIMER
 CScopeTimerAccrueUsed by TIMER_ACCRUE
 CScriptEngineA class using the RAII (Resource Acquisition Is Initialization) idiom to manage initialization and shutdown of the SpiderMonkey script engine
 CScriptInterfaceAbstraction around a SpiderMonkey JSContext
 CScriptInterface_impl
 CScriptInterface_NativeMethodWrapper
 CScriptInterface_NativeMethodWrapper< void, TC >
 CScriptInterface_NativeWrapper
 CScriptInterface_NativeWrapper< void >
 CScriptRuntimeAbstraction around a SpiderMonkey JSRuntime
 CSDashedLine
 CSDecalTerrain decal definition
 CSDL_Event_
 CSDLCursor
 CSEdge
 CSegregatedRangeLists
 CSEntityComponentCache
 CSerializeBool
 CSerializeEntityDataSerialization helper template for EntityData
 CSerializeEntityMap
 CSerializeGoal
 CSerializeI32_Unbounded
 CSerializeLongRequest
 CSerializeMap
 CSerializeQuerySerialization helper template for Query
 CSerializeRepetitiveVector
 CSerializeShortRequest
 CSerializeSpatialSubdivisionSerialization helper template for SpatialSubdivision
 CSerializeStaticShapeSerialization helper template for StaticShape
 CSerializeString
 CSerializeU16_Unbounded
 CSerializeU32_Unbounded
 CSerializeU8_Enum
 CSerializeU8_Unbounded
 CSerializeUnitShapeSerialization helper template for UnitShape
 CSerializeUnorderedMap
 CSerializeVector
 CSerializeWaypoint
 CSGenerateTextImage
 CSGroup
 CSGUIIcon
 CSGUIImageA CGUISprite is actually a collage of several real sprites, this struct represents is such real sprite
 CSGUIImageEffects
 CSGUIMessageMessage send to IGUIObject::HandleMessage() in order to give life to Objects manually with a derived HandleMessage()
 CSGUIScrollBarStyleThe GUI Scroll-bar style
 CSGUISettingA GUI Setting is anything that can be inputted from XML as <object>-attributes (with exceptions)
 CSGUIStyleContains a list of values for new defaults to objects
 CSGUITextAn SGUIText object is a parsed string, divided into text-rendering components
 CSHA256Structure for performing SHA256 encryption on arbitrary data
 CShaderModel
 CShaderModelDef
 CShaderModelRendererImplementation of ModelRenderer that loads the appropriate shaders for rendering each model, and that batches by shader (and by mesh and texture)
 CShaderModelRendererInternalsInternal data of the ShaderModelRenderer
 CShaderModelVertexRendererRender animated models using a ShaderRenderModifier
 CShaderRenderModifierA RenderModifier that sets uniforms and textures appropriately for rendering models
 CShadowMapClass ShadowMap: Maintain the shadow map texture and perform necessary OpenGL setup, including matrix calculations
 CShadowMapInternalsStruct ShadowMapInternals: Internal data for the ShadowMap implementation
 CSHotkeyMapping
 Csigevent
 Csigval
 CSilhouetteRenderer
 CSimulationCommandSimulation command, typically received over the network in multiplayer games
 CSingleton
 CSkeleton
 CSkeleton_impl
 CSKey
 CSKeycodeMapping
 CSkipControlGroupsRequireFlagObstructionFilterObstruction test filter that will test only against shapes that:
 CSkipTagObstructionFilterObstruction test filter that will test only against shapes that do not have the specified tag set
 CSkipTagRequireControlGroupsAndFlagObstructionFilterObstruction test filter that will test only against shapes that:
 CSkipTagRequireFlagsObstructionFilterObstruction test filter that will test only against shapes that:
 CSkyManagerClass SkyManager: Maintain sky settings and textures, and render the sky
 CSliceOpInfoHolds support information during a CBrush/CPlane slicing operation
 CSliceOpNewVertexInfoHolds information about a newly introduced vertex on an edge in a brush as the result of a slicing operation
 CSliceOpVertexInfoHolds information about what happens to a single vertex in a brush during a slicing operation
 CSLIT
 CSMikkTSpaceContext
 CSMikkTSpaceInterface
 CSMipmap
 CSModelFace
 CSModelVertex
 CSMRBatchModel
 CSMRCompareSortByDistItem
 CSMRCompareTechBucket
 CSMRMaterialBucketKey
 CSMRMaterialBucketKeyHash
 CSMRSortByDistItem
 CSMRTechBucket
 CSNSplineSmooth Nonuniform Spline for describing paths with smooth acceleration and deceleration, but without turning
 Csocket
 CSortEmitterDistance
 CSOverlayLineLine-based overlay, with world-space coordinates, rendered in the world potentially behind other objects
 CSOverlayQuadRectangular single-quad terrain overlay, in world space coordinates
 CSOverlaySphere
 CSOverlaySpriteBillboard sprite overlay, with world-space coordinates, rendered on top of all other objects
 CSOverlayTexturedLineTextured line overlay, with world-space coordinates, rendered in the world onto the terrain
 CSparseGridSimilar to Grid, except optimised for sparse usage (the grid is subdivided into buckets whose contents are only initialised on demand, to save on memset cost)
 CSParticleSimulation state for a single particle
 CSpatialSubdivisionA very basic subdivision scheme for finding items in ranges
 CSplineDataDescribes a node of the spline
 CSPropPointDescribes the position of a prop point within its parent model
 CSquare
 CSquareSortFunctor for sorting edge-squares by approximate proximity to a fixed point
 CSScreenRect
 Cssl_func
 CSSubGroup
 CStaticShapeInternal representation of arbitrary-rotation static square shapes for buildings
 CStationaryOnlyObstructionFilterObstruction test filter that will test only against stationary (i.e
 CStats
 CStatusDefinition
 CStatusDefinitionBucket
 CSTerritoryBoundaryDescribes an outline of a territory, where the latter are understood to mean the largest sets of mutually connected tiles ('connected' as in the mathematical sense from graph theory) that are either all reachable or all unreachable from a root influence entity
 CSTileBlendRepresents a blend for a single tile, texture and shape
 CSTileBlendStackRepresents the ordered collection of blends drawn on a particular tile
 CSTmpVert
 CStream
 CStreamFeeder
 CSTriInfo
 CStringifier
 CStringsKeyHash
 CStringsKeyProxy
 CStringsKeyProxyEq
 CStringsKeyProxyHash
 CSTSpace
 CSVec3
 CSVertexBlend
 CSViewPort
 CSVisibilitySegment
 CSWavesVertex
 CSYMBOL_INFO_PACKAGEW2
 Ct2f_v2i
 CTerrainAlpha
 CTerrainOverlayBase class for (relatively) simple drawing of data onto terrain tiles, intended for debugging purposes and for the Atlas editor (hence not trying to be very efficient)
 CTerrainRendererClass TerrainRenderer: Render everything related to the terrain, especially patches and water
 CTerrainRendererInternalsStruct TerrainRendererInternals: Internal variables used by the TerrainRenderer class
 CTerrainTextureOverlayBase class for texture-based terrain overlays, with an arbitrary number of texels per terrain tile, intended for debugging purposes
 CTerritoryOverlay
 CTestCodecZLib
 CTestCompression
 CTestDummy
 CTestFatTime
 CTestFileCache
 CTestLoggerHelper class for unit tests - captures all log output while it is in scope, and returns it as a single string
 CTestPath
 CTestStdoutLoggerHelper class for unit tests - redirects all log output to stdout
 CTestZip
 CTexStores all data describing an image
 CTexCodecBmp
 CTexCodecDds
 CTexCodecPng
 CTexCodecTga
 CTgaHeader
 CTI_FINDCHILDREN_PARAMS2
 CTile
 CTileIDRepresents the 2D coordinates of a tile
 CTimerClient
 CTimerStateStores all timer state shared between readers and the update thread
 CTimerUnit
 Ctimespec
 CTNSplineTimed Nonuniform Spline for paths with different time intervals between nodes
 CTPequal_to
 CTPhash
 CTrace
 CTrace_Dummy
 CTraceEntry
 CULI
 CUnalignedWriter
 CUniqueRange
 CUnitShapeInternal representation of axis-aligned circular shapes for moving units
 CUnloadInfo
 CUploadParams
 Cusa
 Cutf16_traits
 CUTF8Codec
 Cutsname
 Cvec
 CVertex
 CVertexArray
 CVertexArrayIterator
 CVertexBlend
 CVertexData
 CVertexIndexArrayA VertexArray that is specialised to handle 16-bit array indices
 CVFS
 CVfsDirectory
 CVfsFile
 CVorbisBufferAdapter
 CVorbisFileAdapter
 CWaterManagerClass WaterManager: Maintain rendering-related water settings and textures Anything that affects gameplay should go in CcmpWaterManager.cpp and passed to this (possibly as copy)
 CWaveObject
 CWaypoint
 CWaypointPathReturned path
 CWDIR
 Cwdirent
 CWdllLoadNotify
 CWELL512Random number generator with period 2^{512}-1; effectively a better version of MT19937 (smaller state, similarly fast, simpler code, better distribution)
 CWinScopedDisableWow64Redirection
 CWinScopedLock
 CWinScopedPreserveLastErrorSome WinAPI functions SetLastError(0) on success, which is bad because it can hide previous errors
 CWriteBuffer
 CXInfo
 CXMBAttribute
 CXMBAttributeList
 CXMBElement
 CXMBElementList
 CXMBFile
 CXMLWriter_Element
 CXMLWriter_File
 CXmppClient
 CXTypeInfo
 CXTypeInfoArray