Pyrogenesis
trunk
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Special message type for updated to game startup settings. More...
#include <NetMessage.h>
Public Member Functions | |
CGameSetupMessage (ScriptInterface &scriptInterface) | |
CGameSetupMessage (ScriptInterface &scriptInterface, JS::HandleValue data) | |
virtual u8 * | Serialize (u8 *pBuffer) const |
Serialize the message into the specified buffer parameter. More... | |
virtual const u8 * | Deserialize (const u8 *pStart, const u8 *pEnd) |
Deserializes the message from the specified buffer. More... | |
virtual size_t | GetSerializedLength () const |
Retrieves the size in bytes of the serialized message. More... | |
virtual CStr | ToString () const |
Returns a string representation for the message. More... | |
Public Member Functions inherited from CNetMessage | |
CNetMessage () | |
CNetMessage (NetMessageType type) | |
virtual | ~CNetMessage () |
NetMessageType | GetType () const |
Retrieves the message type. More... | |
Public Member Functions inherited from ISerializable | |
virtual | ~ISerializable () |
Public Attributes | |
JS::PersistentRootedValue | m_Data |
Private Member Functions | |
NONCOPYABLE (CGameSetupMessage) | |
Private Attributes | |
ScriptInterface & | m_ScriptInterface |
Special message type for updated to game startup settings.
CGameSetupMessage::CGameSetupMessage | ( | ScriptInterface & | scriptInterface | ) |
CGameSetupMessage::CGameSetupMessage | ( | ScriptInterface & | scriptInterface, |
JS::HandleValue | data | ||
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Deserializes the message from the specified buffer.
pStart | Message start within the serialized buffer |
pEnd | Message end within the serialized buffer |
Reimplemented from CNetMessage.
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virtual |
Retrieves the size in bytes of the serialized message.
Before calling Serialize, the memory size for the buffer where to serialize the message object can be found by calling this method.
Reimplemented from CNetMessage.
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private |
Serialize the message into the specified buffer parameter.
The size required by the buffer parameter can be found by a call to GetSerializedLength method. The information contained within the message must be serialized before the message is sent. By default only the message type and its size are serialized in the buffer parameter.
pBuffer | Buffer where to serialize the message |
Reimplemented from CNetMessage.
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virtual |
Returns a string representation for the message.
Reimplemented from CNetMessage.
JS::PersistentRootedValue CGameSetupMessage::m_Data |
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private |