#include <CGUISprite.h>
CGUISpriteInstance::CGUISpriteInstance |
( |
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CGUISpriteInstance::CGUISpriteInstance |
( |
const CStr & |
SpriteName | ) |
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void CGUISpriteInstance::Draw |
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CRect |
Size, |
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int |
CellID, |
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std::map< CStr, CGUISprite * > & |
Sprites, |
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float |
Z |
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) |
| const |
const CStr& CGUISpriteInstance::GetName |
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inline |
void CGUISpriteInstance::Invalidate |
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bool CGUISpriteInstance::IsEmpty |
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const |
int CGUISpriteInstance::m_CachedCellID |
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mutableprivate |
CRect CGUISpriteInstance::m_CachedSize |
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mutableprivate |
CStr CGUISpriteInstance::m_SpriteName |
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private |
The documentation for this class was generated from the following files: