#include <SoundGroup.h>
CSoundGroup::CSoundGroup |
( |
const VfsPath & |
pathnameXML | ) |
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CSoundGroup::CSoundGroup |
( |
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CSoundGroup::~CSoundGroup |
( |
| ) |
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bool CSoundGroup::LoadSoundGroup |
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const VfsPath & |
pathnameXML | ) |
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float CSoundGroup::RadiansOffCenter |
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const CVector3D & |
position, |
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bool & |
onScreen, |
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float & |
itemRollOff |
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) |
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void CSoundGroup::ReleaseGroup |
( |
| ) |
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void CSoundGroup::Reload |
( |
| ) |
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void CSoundGroup::SetDefaultValues |
( |
| ) |
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private |
void CSoundGroup::SetFlag |
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int |
flag | ) |
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inline |
void CSoundGroup::SetGain |
( |
float |
gain | ) |
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private |
bool CSoundGroup::TestFlag |
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int |
flag | ) |
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inline |
void CSoundGroup::Update |
( |
float |
TimeSinceLastFrame | ) |
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void CSoundGroup::UploadPropertiesAndPlay |
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size_t |
theIndex, |
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const CVector3D & |
position, |
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entity_id_t |
source |
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) |
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private |
std::vector<std::wstring> CSoundGroup::filenames |
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private |
float CSoundGroup::m_ConeInnerAngle |
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private |
float CSoundGroup::m_ConeOuterAngle |
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private |
float CSoundGroup::m_ConeOuterGain |
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private |
float CSoundGroup::m_CurTime |
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private |
float CSoundGroup::m_Decay |
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private |
unsigned char CSoundGroup::m_Flags |
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private |
float CSoundGroup::m_Gain |
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private |
float CSoundGroup::m_GainLower |
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private |
float CSoundGroup::m_GainUpper |
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private |
size_t CSoundGroup::m_index |
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private |
size_t CSoundGroup::m_Intensity |
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private |
size_t CSoundGroup::m_IntensityThreshold |
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private |
float CSoundGroup::m_Pitch |
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private |
float CSoundGroup::m_PitchLower |
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private |
float CSoundGroup::m_PitchUpper |
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private |
float CSoundGroup::m_Priority |
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private |
float CSoundGroup::m_TimeWindow |
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private |
The documentation for this class was generated from the following files: