#include <ComponentManager.h>
Classes | |
| struct | ComponentType |
Public Types | |
| typedef int | InterfaceId |
| typedef int | ComponentTypeId |
| typedef int | MessageTypeId |
| typedef std::vector< std::pair < entity_id_t, IComponent * > > | InterfaceList |
| typedef boost::unordered_map < entity_id_t, IComponent * > | InterfaceListUnordered |
Public Member Functions | |
| CComponentManager (CSimContext &, bool skipScriptFunctions=false) | |
| ~CComponentManager () | |
| void | LoadComponentTypes () |
| bool | LoadScript (const VfsPath &filename, bool hotload=false) |
| Load a script and execute it in a new function scope. | |
| void | RegisterMessageType (MessageTypeId mtid, const char *name) |
| void | RegisterComponentType (InterfaceId, ComponentTypeId, AllocFunc, DeallocFunc, const char *, const std::string &schema) |
| void | RegisterComponentTypeScriptWrapper (InterfaceId, ComponentTypeId, AllocFunc, DeallocFunc, const char *, const std::string &schema) |
| void | SubscribeToMessageType (MessageTypeId mtid) |
| Subscribe the current component type to the given message type. | |
| void | SubscribeGloballyToMessageType (MessageTypeId mtid) |
| Subscribe the current component type to all messages of the given message type. | |
| ComponentTypeId | LookupCID (const std::string &cname) const |
| std::string | LookupComponentTypeName (ComponentTypeId cid) const |
| entity_id_t | AllocateNewEntity () |
| Returns a new entity ID that has never been used before. | |
| entity_id_t | AllocateNewLocalEntity () |
| Returns a new local entity ID that has never been used before. | |
| entity_id_t | AllocateNewEntity (entity_id_t preferredId) |
| Returns a new entity ID that has never been used before. | |
| bool | AddComponent (entity_id_t ent, ComponentTypeId cid, const CParamNode ¶mNode) |
| Constructs a component of type 'cid', initialised with data 'paramNode', and attaches it to entity 'ent'. | |
| void | AddMockComponent (entity_id_t ent, InterfaceId iid, IComponent &component) |
| Adds an externally-created component, so that it is returned by QueryInterface but does not get destroyed and does not receive messages from the component manager. | |
| IComponent * | ConstructComponent (entity_id_t ent, ComponentTypeId cid) |
| Allocates a component object of type 'cid', and attaches it to entity 'ent'. | |
| entity_id_t | AddEntity (const std::wstring &templateName, entity_id_t ent) |
Constructs an entity based on the given template, and adds it the world with entity ID ent. | |
| void | DestroyComponentsSoon (entity_id_t ent) |
| Destroys all the components belonging to the specified entity when FlushDestroyedComponents is called. | |
| void | FlushDestroyedComponents () |
| Does the actual destruction of components from DestroyComponentsSoon. | |
| IComponent * | QueryInterface (entity_id_t ent, InterfaceId iid) const |
| InterfaceList | GetEntitiesWithInterface (InterfaceId iid) const |
| const InterfaceListUnordered & | GetEntitiesWithInterfaceUnordered (InterfaceId iid) const |
| void | PostMessage (entity_id_t ent, const CMessage &msg) const |
| Send a message, targeted at a particular entity. | |
| void | BroadcastMessage (const CMessage &msg) const |
| Send a message, not targeted at any particular entity. | |
| void | ResetState () |
| Resets the dynamic simulation state (deletes all entities, resets entity ID counters; doesn't unload/reload component scripts). | |
| bool | ComputeStateHash (std::string &outHash, bool quick) |
| bool | DumpDebugState (std::ostream &stream, bool includeDebugInfo) |
| bool | SerializeState (std::ostream &stream) |
| bool | DeserializeState (std::istream &stream) |
| std::string | GenerateSchema () |
| ScriptInterface & | GetScriptInterface () |
Private Types | |
| enum | EComponentTypeType { CT_Native, CT_ScriptWrapper, CT_Script } |
| typedef IComponent *(* | AllocFunc )(ScriptInterface &scriptInterface, jsval ctor) |
| typedef void(* | DeallocFunc )(IComponent *) |
Private Member Functions | |
| NONCOPYABLE (CComponentManager) | |
| CMessage * | ConstructMessage (int mtid, CScriptVal data) |
| void | SendGlobalMessage (entity_id_t ent, const CMessage &msg) const |
| ComponentTypeId | GetScriptWrapper (InterfaceId iid) |
Static Private Member Functions | |
| static void | Script_RegisterComponentType (void *cbdata, int iid, std::string cname, CScriptVal ctor) |
| static void | Script_RegisterInterface (void *cbdata, std::string name) |
| static void | Script_RegisterMessageType (void *cbdata, std::string name) |
| static void | Script_RegisterGlobal (void *cbdata, std::string name, CScriptVal value) |
| static IComponent * | Script_QueryInterface (void *cbdata, int ent, int iid) |
| static std::vector< int > | Script_GetEntitiesWithInterface (void *cbdata, int iid) |
| static std::vector< IComponent * > | Script_GetComponentsWithInterface (void *cbdata, int iid) |
| static void | Script_PostMessage (void *cbdata, int ent, int mtid, CScriptVal data) |
| static void | Script_BroadcastMessage (void *cbdata, int mtid, CScriptVal data) |
| static int | Script_AddEntity (void *cbdata, std::string templateName) |
| static int | Script_AddLocalEntity (void *cbdata, std::string templateName) |
| static void | Script_DestroyEntity (void *cbdata, int ent) |
| static CScriptVal | Script_ReadJSONFile (void *cbdata, std::wstring fileName) |
| static CScriptVal | Script_ReadCivJSONFile (void *cbdata, std::wstring fileName) |
| static std::vector< std::string > | Script_FindJSONFiles (void *cbdata, std::wstring subPath) |
| static CScriptVal | ReadJSONFile (void *cbdata, std::wstring filePath, std::wstring fileName) |
Private Attributes | |
| ScriptInterface | m_ScriptInterface |
| const CSimContext & | m_SimContext |
| ComponentTypeId | m_CurrentComponent |
| bool | m_CurrentlyHotloading |
| std::map< ComponentTypeId, ComponentType > | m_ComponentTypesById |
| std::vector < boost::unordered_map < entity_id_t, IComponent * > > | m_ComponentsByInterface |
| std::map< ComponentTypeId, std::map< entity_id_t, IComponent * > > | m_ComponentsByTypeId |
| std::map< MessageTypeId, std::vector< ComponentTypeId > > | m_LocalMessageSubscriptions |
| std::map< MessageTypeId, std::vector< ComponentTypeId > > | m_GlobalMessageSubscriptions |
| std::map< std::string, ComponentTypeId > | m_ComponentTypeIdsByName |
| std::map< std::string, MessageTypeId > | m_MessageTypeIdsByName |
| std::map< MessageTypeId, std::string > | m_MessageTypeNamesById |
| std::map< std::string, InterfaceId > | m_InterfaceIdsByName |
| std::vector< entity_id_t > | m_DestructionQueue |
| ComponentTypeId | m_NextScriptComponentTypeId |
| entity_id_t | m_NextEntityId |
| entity_id_t | m_NextLocalEntityId |
| boost::rand48 | m_RNG |
Friends | |
| class | TestComponentManager |
typedef IComponent*(* CComponentManager::AllocFunc)(ScriptInterface &scriptInterface, jsval ctor) [private] |
| typedef int CComponentManager::ComponentTypeId |
typedef void(* CComponentManager::DeallocFunc)(IComponent *) [private] |
| typedef int CComponentManager::InterfaceId |
| typedef std::vector<std::pair<entity_id_t, IComponent*> > CComponentManager::InterfaceList |
| typedef boost::unordered_map<entity_id_t, IComponent*> CComponentManager::InterfaceListUnordered |
| typedef int CComponentManager::MessageTypeId |
enum CComponentManager::EComponentTypeType [private] |
| CComponentManager::CComponentManager | ( | CSimContext & | context, | |
| bool | skipScriptFunctions = false | |||
| ) |
| CComponentManager::~CComponentManager | ( | ) |
| bool CComponentManager::AddComponent | ( | entity_id_t | ent, | |
| ComponentTypeId | cid, | |||
| const CParamNode & | paramNode | |||
| ) |
Constructs a component of type 'cid', initialised with data 'paramNode', and attaches it to entity 'ent'.
| entity_id_t CComponentManager::AddEntity | ( | const std::wstring & | templateName, | |
| entity_id_t | ent | |||
| ) |
Constructs an entity based on the given template, and adds it the world with entity ID ent.
There should not be any existing components with that entity ID.
| void CComponentManager::AddMockComponent | ( | entity_id_t | ent, | |
| InterfaceId | iid, | |||
| IComponent & | component | |||
| ) |
Adds an externally-created component, so that it is returned by QueryInterface but does not get destroyed and does not receive messages from the component manager.
(This is intended for unit tests that need to add mock objects the tested components expect to exist.)
| entity_id_t CComponentManager::AllocateNewEntity | ( | entity_id_t | preferredId | ) |
Returns a new entity ID that has never been used before.
If possible, returns preferredId, and ensures this ID won't be allocated again. This affects the simulation state so it must only be called in network-synchronised ways.
| entity_id_t CComponentManager::AllocateNewEntity | ( | ) |
Returns a new entity ID that has never been used before.
This affects the simulation state so it must only be called in network-synchronised ways.
| entity_id_t CComponentManager::AllocateNewLocalEntity | ( | ) |
Returns a new local entity ID that has never been used before.
This entity will not be synchronised over the network, stored in saved games, etc.
| void CComponentManager::BroadcastMessage | ( | const CMessage & | msg | ) | const |
Send a message, not targeted at any particular entity.
The message will be received by any components that subscribed (either globally or not) to the message type.
| bool CComponentManager::ComputeStateHash | ( | std::string & | outHash, | |
| bool | quick | |||
| ) |
| IComponent * CComponentManager::ConstructComponent | ( | entity_id_t | ent, | |
| ComponentTypeId | cid | |||
| ) |
Allocates a component object of type 'cid', and attaches it to entity 'ent'.
(The component's Init is not called here - either Init or Deserialize must be called before using the returned object.)
| CMessage * CComponentManager::ConstructMessage | ( | int | mtid, | |
| CScriptVal | data | |||
| ) | [private] |
| bool CComponentManager::DeserializeState | ( | std::istream & | stream | ) |
| void CComponentManager::DestroyComponentsSoon | ( | entity_id_t | ent | ) |
Destroys all the components belonging to the specified entity when FlushDestroyedComponents is called.
Has no effect if the entity does not exist, or has already been added to the destruction queue.
| bool CComponentManager::DumpDebugState | ( | std::ostream & | stream, | |
| bool | includeDebugInfo | |||
| ) |
| void CComponentManager::FlushDestroyedComponents | ( | ) |
Does the actual destruction of components from DestroyComponentsSoon.
This must not be called if the component manager is on the call stack (since it will break internal iterators).
| std::string CComponentManager::GenerateSchema | ( | ) |
| CComponentManager::InterfaceList CComponentManager::GetEntitiesWithInterface | ( | InterfaceId | iid | ) | const |
| const CComponentManager::InterfaceListUnordered & CComponentManager::GetEntitiesWithInterfaceUnordered | ( | InterfaceId | iid | ) | const |
| ScriptInterface& CComponentManager::GetScriptInterface | ( | ) | [inline] |
| CComponentManager::ComponentTypeId CComponentManager::GetScriptWrapper | ( | InterfaceId | iid | ) | [private] |
| void CComponentManager::LoadComponentTypes | ( | ) |
| bool CComponentManager::LoadScript | ( | const VfsPath & | filename, | |
| bool | hotload = false | |||
| ) |
Load a script and execute it in a new function scope.
| filename | VFS path to load | |
| hotload | set to true if this script has been loaded before, and redefinitions of existing components should not be considered errors |
| CComponentManager::ComponentTypeId CComponentManager::LookupCID | ( | const std::string & | cname | ) | const |
| cname | Requested component type name (not including any "CID" or "CCmp" prefix) |
| std::string CComponentManager::LookupComponentTypeName | ( | ComponentTypeId | cid | ) | const |
| CComponentManager::NONCOPYABLE | ( | CComponentManager | ) | [private] |
| void CComponentManager::PostMessage | ( | entity_id_t | ent, | |
| const CMessage & | msg | |||
| ) | const |
Send a message, targeted at a particular entity.
The message will be received by any components of that entity which subscribed to the message type, and by any other components that subscribed globally to the message type.
| IComponent * CComponentManager::QueryInterface | ( | entity_id_t | ent, | |
| InterfaceId | iid | |||
| ) | const |
| CScriptVal CComponentManager::ReadJSONFile | ( | void * | cbdata, | |
| std::wstring | filePath, | |||
| std::wstring | fileName | |||
| ) | [static, private] |
| void CComponentManager::RegisterComponentType | ( | InterfaceId | iid, | |
| ComponentTypeId | cid, | |||
| AllocFunc | alloc, | |||
| DeallocFunc | dealloc, | |||
| const char * | name, | |||
| const std::string & | schema | |||
| ) |
| void CComponentManager::RegisterComponentTypeScriptWrapper | ( | InterfaceId | iid, | |
| ComponentTypeId | cid, | |||
| AllocFunc | alloc, | |||
| DeallocFunc | dealloc, | |||
| const char * | name, | |||
| const std::string & | schema | |||
| ) |
| void CComponentManager::RegisterMessageType | ( | MessageTypeId | mtid, | |
| const char * | name | |||
| ) |
| void CComponentManager::ResetState | ( | ) |
Resets the dynamic simulation state (deletes all entities, resets entity ID counters; doesn't unload/reload component scripts).
| int CComponentManager::Script_AddEntity | ( | void * | cbdata, | |
| std::string | templateName | |||
| ) | [static, private] |
| int CComponentManager::Script_AddLocalEntity | ( | void * | cbdata, | |
| std::string | templateName | |||
| ) | [static, private] |
| void CComponentManager::Script_BroadcastMessage | ( | void * | cbdata, | |
| int | mtid, | |||
| CScriptVal | data | |||
| ) | [static, private] |
| void CComponentManager::Script_DestroyEntity | ( | void * | cbdata, | |
| int | ent | |||
| ) | [static, private] |
| std::vector< std::string > CComponentManager::Script_FindJSONFiles | ( | void * | cbdata, | |
| std::wstring | subPath | |||
| ) | [static, private] |
| std::vector< IComponent * > CComponentManager::Script_GetComponentsWithInterface | ( | void * | cbdata, | |
| int | iid | |||
| ) | [static, private] |
| std::vector< int > CComponentManager::Script_GetEntitiesWithInterface | ( | void * | cbdata, | |
| int | iid | |||
| ) | [static, private] |
| void CComponentManager::Script_PostMessage | ( | void * | cbdata, | |
| int | ent, | |||
| int | mtid, | |||
| CScriptVal | data | |||
| ) | [static, private] |
| IComponent * CComponentManager::Script_QueryInterface | ( | void * | cbdata, | |
| int | ent, | |||
| int | iid | |||
| ) | [static, private] |
| CScriptVal CComponentManager::Script_ReadCivJSONFile | ( | void * | cbdata, | |
| std::wstring | fileName | |||
| ) | [static, private] |
| CScriptVal CComponentManager::Script_ReadJSONFile | ( | void * | cbdata, | |
| std::wstring | fileName | |||
| ) | [static, private] |
| void CComponentManager::Script_RegisterComponentType | ( | void * | cbdata, | |
| int | iid, | |||
| std::string | cname, | |||
| CScriptVal | ctor | |||
| ) | [static, private] |
| void CComponentManager::Script_RegisterGlobal | ( | void * | cbdata, | |
| std::string | name, | |||
| CScriptVal | value | |||
| ) | [static, private] |
| void CComponentManager::Script_RegisterInterface | ( | void * | cbdata, | |
| std::string | name | |||
| ) | [static, private] |
| void CComponentManager::Script_RegisterMessageType | ( | void * | cbdata, | |
| std::string | name | |||
| ) | [static, private] |
| void CComponentManager::SendGlobalMessage | ( | entity_id_t | ent, | |
| const CMessage & | msg | |||
| ) | const [private] |
| bool CComponentManager::SerializeState | ( | std::ostream & | stream | ) |
| void CComponentManager::SubscribeGloballyToMessageType | ( | MessageTypeId | mtid | ) |
Subscribe the current component type to all messages of the given message type.
Each component's HandleMessage will be called on any BroadcastMessage or PostMessage of this message type, regardless of the entity. Must only be called by a component type's ClassInit.
| void CComponentManager::SubscribeToMessageType | ( | MessageTypeId | mtid | ) |
Subscribe the current component type to the given message type.
Each component's HandleMessage will be called on any BroadcastMessage of this message type, or on any PostMessage of this type targeted at the component's entity. Must only be called by a component type's ClassInit.
friend class TestComponentManager [friend] |
std::vector<boost::unordered_map<entity_id_t, IComponent*> > CComponentManager::m_ComponentsByInterface [private] |
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> > CComponentManager::m_ComponentsByTypeId [private] |
std::map<std::string, ComponentTypeId> CComponentManager::m_ComponentTypeIdsByName [private] |
std::map<ComponentTypeId, ComponentType> CComponentManager::m_ComponentTypesById [private] |
bool CComponentManager::m_CurrentlyHotloading [private] |
std::vector<entity_id_t> CComponentManager::m_DestructionQueue [private] |
std::map<MessageTypeId, std::vector<ComponentTypeId> > CComponentManager::m_GlobalMessageSubscriptions [private] |
std::map<std::string, InterfaceId> CComponentManager::m_InterfaceIdsByName [private] |
std::map<MessageTypeId, std::vector<ComponentTypeId> > CComponentManager::m_LocalMessageSubscriptions [private] |
std::map<std::string, MessageTypeId> CComponentManager::m_MessageTypeIdsByName [private] |
std::map<MessageTypeId, std::string> CComponentManager::m_MessageTypeNamesById [private] |
entity_id_t CComponentManager::m_NextEntityId [private] |
boost::rand48 CComponentManager::m_RNG [private] |
const CSimContext& CComponentManager::m_SimContext [private] |
1.6.3