#include <Renderer.h>
bool CRenderer::Options::m_ARBProgramShadow |
bool CRenderer::Options::m_DisplayFrustum |
bool CRenderer::Options::m_ForceAlphaTest |
bool CRenderer::Options::m_GPUSkinning |
bool CRenderer::Options::m_NoVBO |
bool CRenderer::Options::m_Particles |
bool CRenderer::Options::m_Postproc |
bool CRenderer::Options::m_PreferGLSL |
bool CRenderer::Options::m_ShadowAlphaFix |
bool CRenderer::Options::m_ShadowPCF |
bool CRenderer::Options::m_Shadows |
bool CRenderer::Options::m_ShowSky |
bool CRenderer::Options::m_Silhouettes |
bool CRenderer::Options::m_SmoothLOS |
bool CRenderer::Options::m_WaterFancyEffects |
bool CRenderer::Options::m_WaterRealDepth |
bool CRenderer::Options::m_WaterReflection |
bool CRenderer::Options::m_WaterRefraction |
bool CRenderer::Options::m_WaterShadows |
bool CRenderer::Options::m_WaterUgly |
The documentation for this struct was generated from the following file: