Class for in game playing of cinematics.
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#include <CinemaManager.h>
Class for in game playing of cinematics.
Should only be instantiated in CGameView.
CCinemaManager::CCinemaManager |
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CCinemaManager::~CCinemaManager |
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inline |
void CCinemaManager::DrawBars |
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const |
void CCinemaManager::DrawNodes |
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const RNSpline & |
spline, |
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const CColor & |
nodesColor |
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) |
| const |
void CCinemaManager::DrawPaths |
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const |
void CCinemaManager::DrawSpline |
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const RNSpline & |
spline, |
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const CColor & |
splineColor, |
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int |
smoothness, |
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bool |
lines |
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) |
| const |
bool CCinemaManager::GetPathsDrawing |
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const |
bool CCinemaManager::IsEnabled |
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const |
bool CCinemaManager::IsPlaying |
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const |
void CCinemaManager::Render |
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const |
Renders black bars and paths (if enabled)
void CCinemaManager::SetPathsDrawing |
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const bool |
drawPath | ) |
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void CCinemaManager::Update |
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const float |
deltaRealTime | ) |
const |
Updates CCinemManager and current path.
- Parameters
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deltaRealTime | Elapsed real time since the last frame. |
void CCinemaManager::UpdateSessionVisibility |
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const |
void CCinemaManager::UpdateSilhouettesVisibility |
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const |
bool CCinemaManager::m_DrawPaths |
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private |
The documentation for this class was generated from the following files: