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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
CDropDown Class Reference

Drop Down. More...

#include <CDropDown.h>

Inheritance diagram for CDropDown:
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Collaboration diagram for CDropDown:
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Public Member Functions

 CDropDown ()
 
virtual ~CDropDown ()
 
virtual void HandleMessage (SGUIMessage &Message)
 
virtual InReaction ManuallyHandleEvent (const SDL_Event_ *ev)
 Handle events manually to catch keyboard inputting. More...
 
virtual void Draw ()
 Draws the Button. More...
 
virtual bool MouseOver ()
 Checks if mouse is hovering this object. More...
 
virtual float GetBufferedZ () const
 Returns not the Z value, but the actual buffered Z value, i.e. More...
 
- Public Member Functions inherited from CList
 CList ()
 
virtual ~CList ()
 
virtual void ResetStates ()
 
virtual void AddItem (const CStrW &str, const CStrW &data)
 Adds an item last to the list. More...
 
- Public Member Functions inherited from IGUIScrollBarOwner
 IGUIScrollBarOwner ()
 
virtual ~IGUIScrollBarOwner ()
 
virtual const SGUIScrollBarStyleGetScrollBarStyle (const CStr &style) const
 Interface for the m_ScrollBar to use. More...
 
virtual void AddScrollBar (IGUIScrollBar *scrollbar)
 Add a scroll-bar. More...
 
virtual IGUIScrollBarGetScrollBar (const int &index)
 Get Scroll Bar reference (it should be transparent it's actually pointers). More...
 
virtual float GetScrollBarPos (const int index) const
 Get the position of the scroll bar at. More...
 
- Public Member Functions inherited from IGUIObject
 IGUIObject ()
 
virtual ~IGUIObject ()
 
const CStr & GetName () const
 Get object name, name is unique. More...
 
void SetName (const CStr &Name)
 Get object name. More...
 
CStr GetPresentableName () const
 
void AddToPointersMap (map_pObjects &ObjectMap)
 Adds object and its children to the map, it's name being the first part, and the second being itself. More...
 
void AddChild (IGUIObject *pChild)
 Notice nothing will be returned or thrown if the child hasn't been inputted into the GUI yet. More...
 
vector_pObjects::iterator begin ()
 
vector_pObjects::iterator end ()
 
bool SettingExists (const CStr &Setting) const
 Checks if settings exists, only available for derived classes that has this set up, that's why the base class just returns false. More...
 
PSRETURN SetSetting (const CStr &Setting, const CStrW &Value, const bool &SkipMessage=false)
 Set a setting by string, regardless of what type it is. More...
 
PSRETURN GetSettingType (const CStr &Setting, EGUISettingType &Type) const
 Retrieves the type of a named setting. More...
 
void RegisterScriptHandler (const CStr &Action, const CStr &Code, CGUI *pGUI)
 Set the script handler for a particular object-specific action. More...
 
JSObject * GetJSObject ()
 Retrieves the JSObject representing this GUI object. More...
 
CGUIGetGUI ()
 
const CGUIGetGUI () const
 
void SetFocus ()
 Take focus! More...
 
- Public Member Functions inherited from IGUITextOwner
 IGUITextOwner ()
 
virtual ~IGUITextOwner ()
 
void AddText (SGUIText *text)
 Adds a text object. More...
 
virtual void UpdateCachedSize ()
 
virtual void DrawText (size_t index, const CColor &color, const CPos &pos, float z, const CRect &clipping=CRect())
 Draws the Text. More...
 
virtual bool MouseOverIcon ()
 Test if mouse position is over an icon. More...
 

Protected Member Functions

void SetupText ()
 Sets up text, should be called every time changes has been made that can change the visual. More...
 
virtual void SetupListRect ()
 
virtual CRect GetListRect () const
 
- Protected Member Functions inherited from CList
virtual void SelectNextElement ()
 Easy select elements functions. More...
 
virtual void SelectPrevElement ()
 
virtual void SelectFirstElement ()
 
virtual void SelectLastElement ()
 
virtual bool HandleAdditionalChildren (const XMBElement &child, CXeromyces *pFile)
 Handle the <item> tag. More...
 
void UpdateAutoScroll ()
 
virtual void DrawList (const int &selected, const CStr &_sprite, const CStr &_sprite_selected, const CStr &_textcolor)
 
virtual bool GetModified () const
 
- Protected Member Functions inherited from IGUIObject
void AddSetting (const EGUISettingType &Type, const CStr &Name)
 Add a setting to m_Settings. More...
 
virtual void Destroy ()
 Calls Destroy on all children, and deallocates all memory. More...
 
void LoadStyle (CGUI &GUIinstance, const CStr &StyleName)
 Loads a style. More...
 
void LoadStyle (const SGUIStyle &Style)
 Loads a style. More...
 
void SetGUI (CGUI *const &pGUI)
 
void SetParent (IGUIObject *pParent)
 Set parent of this object. More...
 
bool IsFocused () const
 Check if object is focused. More...
 
IGUIObjectGetParent () const
 NOTE! This will not just return m_pParent, when that is need use it! There is one exception to it, when the parent is the top-node (the object that isn't a real object), this will return NULL, so that the top-node's children are seemingly parentless. More...
 
CPos GetMousePos () const
 Get Mouse from CGUI. More...
 
InReaction SendEvent (EGUIMessageType type, const CStr &EventName)
 Send event to this GUI object (HandleMessage and ScriptEvent) More...
 
void ScriptEvent (const CStr &Action)
 Execute the script for a particular action. More...
 
void ScriptEvent (const CStr &Action, JS::HandleValue Argument)
 Execute the script for a particular action. More...
 
void SetScriptHandler (const CStr &Action, JS::HandleObject Function)
 
void UpdateMouseOver (IGUIObject *const &pMouseOver)
 Inputes the object that is currently hovered, this function updates this object accordingly (i.e. More...
 
- Protected Member Functions inherited from IGUITextOwner
void CalculateTextPosition (CRect &ObjSize, CPos &TextPos, SGUIText &Text)
 Calculate the position for the text, based on the alignment. More...
 

Protected Attributes

CPos m_TextPos
 Placement of text. More...
 
bool m_Open
 
CRect m_CachedListRect
 
bool m_HideScrollBar
 
int m_ElementHighlight
 
std::string m_InputBuffer
 
double m_TimeOfLastInput
 
- Protected Attributes inherited from CList
std::vector< float > m_ItemsYPositions
 List of each element's relative y position. More...
 
- Protected Attributes inherited from IGUIScrollBarOwner
std::vector< IGUIScrollBar * > m_ScrollBars
 Predominately you will only have one, but you can have as many as you like. More...
 
- Protected Attributes inherited from IGUIObject
CRect m_CachedActualSize
 Cached size, real size m_Size is actually dependent on resolution and can have different real outcomes, this is the real outcome cached to avoid slow calculations in real time. More...
 
CStr m_Name
 
vector_pObjects m_Children
 
IGUIObjectm_pParent
 
double m_LastClickTime [6]
 
bool m_MouseHovering
 This is an array of true or false, each element is associated with a string representing a setting. More...
 
- Protected Attributes inherited from IGUITextOwner
bool m_GeneratedTextsValid
 Whether the cached text is currently valid (if not then SetupText will be called by Draw) More...
 
std::vector< SGUIText * > m_GeneratedTexts
 Texts that are generated and ready to be rendered. More...
 

Additional Inherited Members

- Public Attributes inherited from IGUIObject
std::map< CStr, SGUISettingm_Settings
 Settings pool, all an object's settings are located here If a derived object has got more settings that the base settings, it's because they have a new version of the function SetupSettings(). More...
 

Detailed Description

Drop Down.

The control can be pressed, but we will not inherent this behavior from IGUIButtonBehavior, because when you press this control, the list with elements will immediately appear, and not first after release (which is the whole gist of the IGUIButtonBehavior).

Constructor & Destructor Documentation

CDropDown::CDropDown ( )
CDropDown::~CDropDown ( )
virtual

Member Function Documentation

void CDropDown::Draw ( )
virtual

Draws the Button.

Reimplemented from CList.

float CDropDown::GetBufferedZ ( ) const
virtual

Returns not the Z value, but the actual buffered Z value, i.e.

if it's defined relative, then it will check its parent's Z value and add the relativity.

Returns
Actual Z value on the screen.

Reimplemented from IGUIObject.

CRect CDropDown::GetListRect ( ) const
protectedvirtual

Reimplemented from CList.

void CDropDown::HandleMessage ( SGUIMessage Message)
virtual
See also
IGUIObject::HandleMessage()

Reimplemented from CList.

InReaction CDropDown::ManuallyHandleEvent ( const SDL_Event_ ev)
virtual

Handle events manually to catch keyboard inputting.

Reimplemented from CList.

bool CDropDown::MouseOver ( )
virtual

Checks if mouse is hovering this object.

The mouse position is cached in CGUI.

This function checks if the mouse is hovering the rectangle that the base setting "size" makes. Although it is virtual, so one could derive an object from CButton, which changes only this to checking the circle that "size" makes.

Returns
true if mouse is hovering

Reimplemented from IGUIObject.

void CDropDown::SetupListRect ( )
protectedvirtual
void CDropDown::SetupText ( )
protectedvirtual

Sets up text, should be called every time changes has been made that can change the visual.

Reimplemented from CList.

Member Data Documentation

CRect CDropDown::m_CachedListRect
protected
int CDropDown::m_ElementHighlight
protected
bool CDropDown::m_HideScrollBar
protected
std::string CDropDown::m_InputBuffer
protected
bool CDropDown::m_Open
protected
CPos CDropDown::m_TextPos
protected

Placement of text.

double CDropDown::m_TimeOfLastInput
protected

The documentation for this class was generated from the following files: