Pyrogenesis  trunk
CGameView Member List

This is the complete list of members for CGameView, including all inherited members.

BeginFrame()CGameView
CameraFollow(entity_id_t entity, bool firstPerson)CGameView
CGameView(CGame *pGame)CGameView
CheckLightEnv()CGameViewprivate
DECLARE_BOOLEAN_SETTING(Culling)CGameView
DECLARE_BOOLEAN_SETTING(LockCullCamera)CGameView
DECLARE_BOOLEAN_SETTING(ConstrainCamera)CGameView
EnumerateObjects(const CFrustum &frustum, SceneCollector *c)CGameViewvirtual
GetCamera()CGameView
GetCameraPosX()CGameView
GetCameraPosY()CGameView
GetCameraPosZ()CGameView
GetCameraRotX()CGameView
GetCameraRotY()CGameView
GetCameraX()CGameView
GetCameraZ()CGameView
GetCameraZoom()CGameView
GetCinema()CGameView
GetFar() const CGameView
GetFollowedEntity()CGameView
GetFOV() const CGameView
GetLOSTexture()CGameViewvirtual
GetNear() const CGameView
GetObjectManager() const CGameView
GetScript()CGameView
GetSmoothPivot(CCamera &camera) const CGameView
GetTerritoryTexture()CGameViewvirtual
HandleEvent(const SDL_Event_ *ev)CGameView
Initialize()CGameView
mCGameViewprivate
MoveCameraTarget(const CVector3D &target)CGameView
NONCOPYABLE(CGameView)CGameViewprivate
RegisterInit()CGameView
Render()CGameView
ResetCameraAngleZoom()CGameView
ResetCameraTarget(const CVector3D &target)CGameView
SetCamera(CVector3D Pos, float RotX, float RotY, float Zoom)CGameView
SetCameraProjection()CGameView
SetViewport(const SViewPort &vp)CGameView
UnloadResources()CGameViewprivate
Update(const float deltaRealTime)CGameView
~CGameView()CGameView
~Scene()Sceneinlineprivatevirtual