This interface describes a scene to the renderer.
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#include <Scene.h>
This interface describes a scene to the renderer.
- See also
- CRenderer::RenderScene
virtual Scene::~Scene |
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Send all objects that can be seen when rendering the given frustum to the scene collector.
- Parameters
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frustum | The frustum that will be used for rendering. |
c | The scene collector that should receive objects inside the frustum that are visible. |
Implemented in CGameView.
Return the LOS texture to be used for rendering this scene.
Implemented in CGameView.
Return the territory texture to be used for rendering this scene.
Implemented in CGameView.
The documentation for this class was generated from the following file:
- /var/svn/checkout/source/renderer/Scene.h