Pyrogenesis
trunk
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This is the complete list of members for CNetClient, including all inherited members.
AddEvent(unsigned int eventType) | CFsm | |
AddState(unsigned int state) | CFsm | |
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState) | CFsm | |
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState, void *pAction, void *pContext) | CFsm | |
CFsm(void) | CFsm | |
CheckServerConnection() | CNetClient | |
CNetClient(CGame *game, bool isLocalClient) | CNetClient | |
CNetFileReceiveTask_ClientRejoin class | CNetClient | friend |
DestroyConnection() | CNetClient | |
Flush() | CNetClient | |
GetCurrState(void) const | CFsm | inline |
GetEvents(void) const | CFsm | inline |
GetEventTransition(unsigned int eventType) const | CFsm | |
GetGUID() const | CNetClient | inline |
GetNextState(void) const | CFsm | inline |
GetScriptInterface() | CNetClient | |
GetStates(void) const | CFsm | inline |
GetTransition(unsigned int state, unsigned int eventType) const | CFsm | |
GetTransitions(void) const | CFsm | inline |
GuiPoll(JS::MutableHandleValue) | CNetClient | |
HandleConnect() | CNetClient | |
HandleDisconnect(u32 reason) | CNetClient | |
HandleMessage(CNetMessage *message) | CNetClient | |
IsDone(void) const | CFsm | virtual |
IsValidEvent(unsigned int eventType) const | CFsm | |
IsValidState(unsigned int state) const | CFsm | |
LoadFinished() | CNetClient | |
m_ClientTurnManager | CNetClient | private |
m_Game | CNetClient | private |
m_GameAttributes | CNetClient | private |
m_GUID | CNetClient | private |
m_GuiMessageQueue | CNetClient | private |
m_HostID | CNetClient | private |
m_IsLocalClient | CNetClient | private |
m_JoinSyncBuffer | CNetClient | private |
m_LastConnectionCheck | CNetClient | private |
m_PlayerAssignments | CNetClient | private |
m_Rejoin | CNetClient | private |
m_Session | CNetClient | private |
m_UserName | CNetClient | private |
NONCOPYABLE(CNetClient) | CNetClient | private |
OnAuthenticate(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnChat(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnClientPaused(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnClientPerformance(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnClientsLoading(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnClientTimeout(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnConnect(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnGameSetup(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnGameStart(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnHandshake(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnHandshakeResponse(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnInGame(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnJoinSyncEndCommandBatch(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnJoinSyncStart(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnKicked(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnLoadedGame(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnPlayerAssignment(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnReady(void *context, CFsmEvent *event) | CNetClient | privatestatic |
OnRejoined(void *context, CFsmEvent *event) | CNetClient | privatestatic |
Poll() | CNetClient | |
PostPlayerAssignmentsToScript() | CNetClient | private |
PushGuiMessage(const JS::HandleValue message) | CNetClient | |
SendAssignPlayerMessage(const int playerID, const CStr &guid) | CNetClient | |
SendChatMessage(const std::wstring &text) | CNetClient | |
SendClearAllReadyMessage() | CNetClient | |
SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface &scriptInterface) | CNetClient | |
SendKickPlayerMessage(const CStrW &playerName, bool ban) | CNetClient | |
SendMessage(const CNetMessage *message) | CNetClient | |
SendPausedMessage(bool pause) | CNetClient | |
SendReadyMessage(const int status) | CNetClient | |
SendRejoinedMessage() | CNetClient | |
SendStartGameMessage() | CNetClient | |
SetAndOwnSession(CNetClientSession *session) | CNetClient | private |
SetCurrState(unsigned int state) | CFsm | |
SetFirstState(unsigned int firstState) | CFsm | |
SetNextState(unsigned int nextState) | CFsm | inline |
Setup(void) | CFsm | virtual |
SetupConnection(const CStr &server, const u16 port) | CNetClient | |
SetUserName(const CStrW &username) | CNetClient | |
Shutdown(void) | CFsm | |
TestReadGuiMessages() | CNetClient | |
Trace(JSTracer *trc, void *data) | CNetClient | inlinestatic |
TraceMember(JSTracer *trc) | CNetClient | |
Update(unsigned int eventType, void *pEventData) | CFsm | |
~CFsm(void) | CFsm | virtual |
~CNetClient() | CNetClient | virtual |