Pyrogenesis  trunk
CNetClient Member List

This is the complete list of members for CNetClient, including all inherited members.

AddEvent(unsigned int eventType)CFsm
AddState(unsigned int state)CFsm
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState)CFsm
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState, void *pAction, void *pContext)CFsm
CFsm(void)CFsm
CheckServerConnection()CNetClient
CNetClient(CGame *game, bool isLocalClient)CNetClient
CNetFileReceiveTask_ClientRejoin classCNetClientfriend
DestroyConnection()CNetClient
Flush()CNetClient
GetCurrState(void) const CFsminline
GetEvents(void) const CFsminline
GetEventTransition(unsigned int eventType) const CFsm
GetGUID() const CNetClientinline
GetNextState(void) const CFsminline
GetScriptInterface()CNetClient
GetStates(void) const CFsminline
GetTransition(unsigned int state, unsigned int eventType) const CFsm
GetTransitions(void) const CFsminline
GuiPoll(JS::MutableHandleValue)CNetClient
HandleConnect()CNetClient
HandleDisconnect(u32 reason)CNetClient
HandleMessage(CNetMessage *message)CNetClient
IsDone(void) const CFsmvirtual
IsValidEvent(unsigned int eventType) const CFsm
IsValidState(unsigned int state) const CFsm
LoadFinished()CNetClient
m_ClientTurnManagerCNetClientprivate
m_GameCNetClientprivate
m_GameAttributesCNetClientprivate
m_GUIDCNetClientprivate
m_GuiMessageQueueCNetClientprivate
m_HostIDCNetClientprivate
m_IsLocalClientCNetClientprivate
m_JoinSyncBufferCNetClientprivate
m_LastConnectionCheckCNetClientprivate
m_PlayerAssignmentsCNetClientprivate
m_RejoinCNetClientprivate
m_SessionCNetClientprivate
m_UserNameCNetClientprivate
NONCOPYABLE(CNetClient)CNetClientprivate
OnAuthenticate(void *context, CFsmEvent *event)CNetClientprivatestatic
OnChat(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientPaused(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientPerformance(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientsLoading(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientTimeout(void *context, CFsmEvent *event)CNetClientprivatestatic
OnConnect(void *context, CFsmEvent *event)CNetClientprivatestatic
OnGameSetup(void *context, CFsmEvent *event)CNetClientprivatestatic
OnGameStart(void *context, CFsmEvent *event)CNetClientprivatestatic
OnHandshake(void *context, CFsmEvent *event)CNetClientprivatestatic
OnHandshakeResponse(void *context, CFsmEvent *event)CNetClientprivatestatic
OnInGame(void *context, CFsmEvent *event)CNetClientprivatestatic
OnJoinSyncEndCommandBatch(void *context, CFsmEvent *event)CNetClientprivatestatic
OnJoinSyncStart(void *context, CFsmEvent *event)CNetClientprivatestatic
OnKicked(void *context, CFsmEvent *event)CNetClientprivatestatic
OnLoadedGame(void *context, CFsmEvent *event)CNetClientprivatestatic
OnPlayerAssignment(void *context, CFsmEvent *event)CNetClientprivatestatic
OnReady(void *context, CFsmEvent *event)CNetClientprivatestatic
OnRejoined(void *context, CFsmEvent *event)CNetClientprivatestatic
Poll()CNetClient
PostPlayerAssignmentsToScript()CNetClientprivate
PushGuiMessage(const JS::HandleValue message)CNetClient
SendAssignPlayerMessage(const int playerID, const CStr &guid)CNetClient
SendChatMessage(const std::wstring &text)CNetClient
SendClearAllReadyMessage()CNetClient
SendGameSetupMessage(JS::MutableHandleValue attrs, ScriptInterface &scriptInterface)CNetClient
SendKickPlayerMessage(const CStrW &playerName, bool ban)CNetClient
SendMessage(const CNetMessage *message)CNetClient
SendPausedMessage(bool pause)CNetClient
SendReadyMessage(const int status)CNetClient
SendRejoinedMessage()CNetClient
SendStartGameMessage()CNetClient
SetAndOwnSession(CNetClientSession *session)CNetClientprivate
SetCurrState(unsigned int state)CFsm
SetFirstState(unsigned int firstState)CFsm
SetNextState(unsigned int nextState)CFsminline
Setup(void)CFsmvirtual
SetupConnection(const CStr &server, const u16 port)CNetClient
SetUserName(const CStrW &username)CNetClient
Shutdown(void)CFsm
TestReadGuiMessages()CNetClient
Trace(JSTracer *trc, void *data)CNetClientinlinestatic
TraceMember(JSTracer *trc)CNetClient
Update(unsigned int eventType, void *pEventData)CFsm
~CFsm(void)CFsmvirtual
~CNetClient()CNetClientvirtual