Pyrogenesis  trunk
CCmpVisualActor Member List

This is the complete list of members for CCmpVisualActor, including all inherited members.

Allocate(ScriptInterface &, JS::HandleValue)CCmpVisualActorinlinestatic
ClassInit(CComponentManager &componentManager)CCmpVisualActorinlinestatic
Deallocate(IComponent *cmp)CCmpVisualActorinlinestatic
Deinit()CCmpVisualActorinlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize)CCmpVisualActorinlinevirtual
GetActorSeed() const CCmpVisualActorinlinevirtual
GetActorShortName() const CCmpVisualActorinlinevirtual
GetAnimationName() const CCmpVisualActorinlinevirtual
GetBounds() const CCmpVisualActorinlinevirtual
GetComponentTypeId() const CCmpVisualActorinlinevirtual
GetEntityHandle() const IComponentinline
GetEntityId() const IComponentinline
GetJSInstance() const IComponentvirtual
GetPosition() const CCmpVisualActorinlinevirtual
GetProjectileActor() const CCmpVisualActorinlinevirtual
GetProjectileLaunchPoint() const CCmpVisualActorinlinevirtual
GetSchema()CCmpVisualActorinlinestatic
GetSelectionBox() const CCmpVisualActorinlinevirtual
GetSerializationVersion()IComponentinlinestatic
GetSimContext() const IComponentinline
GetSystemEntity() const IComponentinline
GetUnit()CCmpVisualActorinlinevirtual
HandleMessage(const CMessage &msg, bool global)CCmpVisualActorinlinevirtual
HasConstructionPreview() const CCmpVisualActorinlinevirtual
Hotload(const VfsPath &name)CCmpVisualActorinlinevirtual
Init(const CParamNode &paramNode)CCmpVisualActorinlinevirtual
InitModel(const CParamNode &paramNode)CCmpVisualActorprivate
InitSelectionShapeDescriptor(const CParamNode &paramNode)CCmpVisualActorprivate
m_ActorNameCCmpVisualActorprivate
m_AnimDesyncCCmpVisualActorprivate
m_AnimNameCCmpVisualActorprivate
m_AnimOnceCCmpVisualActorprivate
m_AnimOverrideCCmpVisualActorprivate
m_AnimRunThresholdCCmpVisualActorprivate
m_AnimSpeedCCmpVisualActorprivate
m_AnimSyncOffsetTimeCCmpVisualActorprivate
m_AnimSyncRepeatTimeCCmpVisualActorprivate
m_BCCmpVisualActorprivate
m_BaseActorNameCCmpVisualActorprivate
m_ConstructionPreviewCCmpVisualActorprivate
m_GCCmpVisualActorprivate
m_IsActorOnlyCCmpVisualActorprivate
m_IsFoundationActorCCmpVisualActorprivate
m_ModelTagCCmpVisualActorprivate
m_RCCmpVisualActorprivate
m_SeedCCmpVisualActorprivate
m_SoundGroupCCmpVisualActorprivate
m_UnitCCmpVisualActorprivate
m_VariantSelectionsCCmpVisualActorprivate
m_VisibleInAtlasOnlyCCmpVisualActorprivate
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const IComponentvirtual
ReloadActor()CCmpVisualActorprivate
ReloadUnitAnimation()CCmpVisualActorprivate
ReplaceMoveAnimation(const std::string &name, const std::string &replace)CCmpVisualActorinlinevirtual
ResetMoveAnimation(const std::string &name)CCmpVisualActorinlinevirtual
SelectAnimation(const std::string &name, bool once, fixed speed, const std::wstring &soundgroup)CCmpVisualActorinlinevirtual
SelectMovementAnimation(fixed runThreshold)CCmpVisualActorinlinevirtual
Serialize(ISerializer &serialize)CCmpVisualActorinlinevirtual
SerializeCommon(S &serialize)CCmpVisualActorinline
SetActorSeed(u32 seed)CCmpVisualActorinlinevirtual
SetAnimationSyncOffset(fixed actiontime)CCmpVisualActorinlinevirtual
SetAnimationSyncRepeat(fixed repeattime)CCmpVisualActorinlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetShadingColor(fixed r, fixed g, fixed b, fixed a)CCmpVisualActorinlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
SetVariable(const std::string &name, float value)CCmpVisualActorinlinevirtual
SetVariant(const CStr &key, const CStr &selection)CCmpVisualActorinlinevirtual
Update(fixed turnLength)CCmpVisualActorprivate
~IComponent()IComponentvirtual