Allocate(ScriptInterface &, JS::HandleValue) | CCmpVisualActor | inlinestatic |
ClassInit(CComponentManager &componentManager) | CCmpVisualActor | inlinestatic |
Deallocate(IComponent *cmp) | CCmpVisualActor | inlinestatic |
Deinit() | CCmpVisualActor | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpVisualActor | inlinevirtual |
GetActorSeed() const | CCmpVisualActor | inlinevirtual |
GetActorShortName() const | CCmpVisualActor | inlinevirtual |
GetAnimationName() const | CCmpVisualActor | inlinevirtual |
GetBounds() const | CCmpVisualActor | inlinevirtual |
GetComponentTypeId() const | CCmpVisualActor | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | IComponent | virtual |
GetPosition() const | CCmpVisualActor | inlinevirtual |
GetProjectileActor() const | CCmpVisualActor | inlinevirtual |
GetProjectileLaunchPoint() const | CCmpVisualActor | inlinevirtual |
GetSchema() | CCmpVisualActor | inlinestatic |
GetSelectionBox() const | CCmpVisualActor | inlinevirtual |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetUnit() | CCmpVisualActor | inlinevirtual |
HandleMessage(const CMessage &msg, bool global) | CCmpVisualActor | inlinevirtual |
HasConstructionPreview() const | CCmpVisualActor | inlinevirtual |
Hotload(const VfsPath &name) | CCmpVisualActor | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpVisualActor | inlinevirtual |
InitModel(const CParamNode ¶mNode) | CCmpVisualActor | private |
InitSelectionShapeDescriptor(const CParamNode ¶mNode) | CCmpVisualActor | private |
m_ActorName | CCmpVisualActor | private |
m_AnimDesync | CCmpVisualActor | private |
m_AnimName | CCmpVisualActor | private |
m_AnimOnce | CCmpVisualActor | private |
m_AnimOverride | CCmpVisualActor | private |
m_AnimRunThreshold | CCmpVisualActor | private |
m_AnimSpeed | CCmpVisualActor | private |
m_AnimSyncOffsetTime | CCmpVisualActor | private |
m_AnimSyncRepeatTime | CCmpVisualActor | private |
m_B | CCmpVisualActor | private |
m_BaseActorName | CCmpVisualActor | private |
m_ConstructionPreview | CCmpVisualActor | private |
m_G | CCmpVisualActor | private |
m_IsActorOnly | CCmpVisualActor | private |
m_IsFoundationActor | CCmpVisualActor | private |
m_ModelTag | CCmpVisualActor | private |
m_R | CCmpVisualActor | private |
m_Seed | CCmpVisualActor | private |
m_SoundGroup | CCmpVisualActor | private |
m_Unit | CCmpVisualActor | private |
m_VariantSelections | CCmpVisualActor | private |
m_VisibleInAtlasOnly | CCmpVisualActor | private |
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
ReloadActor() | CCmpVisualActor | private |
ReloadUnitAnimation() | CCmpVisualActor | private |
ReplaceMoveAnimation(const std::string &name, const std::string &replace) | CCmpVisualActor | inlinevirtual |
ResetMoveAnimation(const std::string &name) | CCmpVisualActor | inlinevirtual |
SelectAnimation(const std::string &name, bool once, fixed speed, const std::wstring &soundgroup) | CCmpVisualActor | inlinevirtual |
SelectMovementAnimation(fixed runThreshold) | CCmpVisualActor | inlinevirtual |
Serialize(ISerializer &serialize) | CCmpVisualActor | inlinevirtual |
SerializeCommon(S &serialize) | CCmpVisualActor | inline |
SetActorSeed(u32 seed) | CCmpVisualActor | inlinevirtual |
SetAnimationSyncOffset(fixed actiontime) | CCmpVisualActor | inlinevirtual |
SetAnimationSyncRepeat(fixed repeattime) | CCmpVisualActor | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetShadingColor(fixed r, fixed g, fixed b, fixed a) | CCmpVisualActor | inlinevirtual |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetVariable(const std::string &name, float value) | CCmpVisualActor | inlinevirtual |
SetVariant(const CStr &key, const CStr &selection) | CCmpVisualActor | inlinevirtual |
Update(fixed turnLength) | CCmpVisualActor | private |
~IComponent() | IComponent | virtual |