Allocate(ScriptInterface &scriptInterface, JS::HandleValue instance) | CCmpValueModificationManagerScripted | inlinestatic |
ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) | CCmpValueModificationManagerScripted | inlinevirtual |
ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) | CCmpValueModificationManagerScripted | inlinevirtual |
ApplyModifications(std::wstring valueName, std::wstring currentValue, entity_id_t entity) | CCmpValueModificationManagerScripted | inlinevirtual |
CCmpValueModificationManagerScripted(ScriptInterface &scriptInterface, JS::HandleValue instance) | CCmpValueModificationManagerScripted | inline |
ClassInit(CComponentManager &componentManager) | CCmpValueModificationManagerScripted | inlinestatic |
Deallocate(IComponent *cmp) | CCmpValueModificationManagerScripted | inlinestatic |
Deinit() | CCmpValueModificationManagerScripted | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpValueModificationManagerScripted | inlinevirtual |
GetComponentTypeId() const | CCmpValueModificationManagerScripted | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | CCmpValueModificationManagerScripted | inlinevirtual |
GetSchema() | CCmpValueModificationManagerScripted | inlinestatic |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
HandleMessage(const CMessage &msg, bool global) | CCmpValueModificationManagerScripted | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpValueModificationManagerScripted | inlinevirtual |
m_Script | CCmpValueModificationManagerScripted | private |
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
Serialize(ISerializer &serialize) | CCmpValueModificationManagerScripted | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetSimContext(const CSimContext &context) | IComponent | inline |
~IComponent() | IComponent | virtual |