Allocate(ScriptInterface &, JS::HandleValue) | CCmpTerritoryManager | inlinestatic |
CalculateCostGrid() | CCmpTerritoryManager | |
CalculateTerritories() | CCmpTerritoryManager | |
ClassInit(CComponentManager &componentManager) | CCmpTerritoryManager | inlinestatic |
ComputeBoundaries() | CCmpTerritoryManager | |
Deallocate(IComponent *cmp) | CCmpTerritoryManager | inlinestatic |
Deinit() | CCmpTerritoryManager | inlinevirtual |
Deserialize(const CParamNode ¶mNode, IDeserializer &deserialize) | CCmpTerritoryManager | inlinevirtual |
GetComponentTypeId() const | CCmpTerritoryManager | inlinevirtual |
GetEntityHandle() const | IComponent | inline |
GetEntityId() const | IComponent | inline |
GetJSInstance() const | IComponent | virtual |
GetNeighbours(entity_pos_t x, entity_pos_t z, bool filterConnected) | CCmpTerritoryManager | virtual |
GetOwner(entity_pos_t x, entity_pos_t z) | CCmpTerritoryManager | virtual |
GetSchema() | CCmpTerritoryManager | inlinestatic |
GetSerializationVersion() | IComponent | inlinestatic |
GetSimContext() const | IComponent | inline |
GetSystemEntity() const | IComponent | inline |
GetTerritoryGrid() | CCmpTerritoryManager | inlinevirtual |
GetTerritoryPercentage(player_id_t player) | CCmpTerritoryManager | virtual |
HandleMessage(const CMessage &msg, bool global) | CCmpTerritoryManager | inlinevirtual |
Init(const CParamNode ¶mNode) | CCmpTerritoryManager | inlinevirtual |
Interpolate(float frameTime, float frameOffset) | CCmpTerritoryManager | |
IsConnected(entity_pos_t x, entity_pos_t z) | CCmpTerritoryManager | virtual |
IsTerritoryBlinking(entity_pos_t x, entity_pos_t z) | CCmpTerritoryManager | virtual |
m_AnimTime | CCmpTerritoryManager | |
m_BorderSeparation | CCmpTerritoryManager | |
m_BorderThickness | CCmpTerritoryManager | |
m_BoundaryLines | CCmpTerritoryManager | |
m_BoundaryLinesDirty | CCmpTerritoryManager | |
m_CostGrid | CCmpTerritoryManager | |
m_DebugBoundaryLineNodes | CCmpTerritoryManager | |
m_DebugOverlay | CCmpTerritoryManager | |
m_DirtyID | CCmpTerritoryManager | |
m_EnableLineDebugOverlays | CCmpTerritoryManager | |
m_ImpassableCost | CCmpTerritoryManager | |
m_Territories | CCmpTerritoryManager | |
m_TerritoryCellCounts | CCmpTerritoryManager | |
m_TerritoryTotalPassableCellCount | CCmpTerritoryManager | |
m_TriggerEvent | CCmpTerritoryManager | |
m_Visible | CCmpTerritoryManager | private |
MakeDirty() | CCmpTerritoryManager | inline |
MakeDirtyIfRelevantEntity(entity_id_t ent) | CCmpTerritoryManager | inline |
NAVCELLS_PER_TERRITORY_TILE | ICmpTerritoryManager | static |
NeedUpdate(size_t *dirtyID) const | CCmpTerritoryManager | inlinevirtual |
NewJSObject(ScriptInterface &scriptInterface, JS::MutableHandleObject out) const | IComponent | virtual |
RenderSubmit(SceneCollector &collector) | CCmpTerritoryManager | |
Serialize(ISerializer &serialize) | CCmpTerritoryManager | inlinevirtual |
SetEntityHandle(CEntityHandle ent) | IComponent | inline |
SetSimContext(const CSimContext &context) | IComponent | inline |
SetTerritoryBlinking(entity_pos_t x, entity_pos_t z, bool enable) | CCmpTerritoryManager | virtual |
SetVisibility(bool visible) | CCmpTerritoryManager | inlinevirtual |
TERRITORY_BLINKING_MASK | ICmpTerritoryManager | static |
TERRITORY_CONNECTED_MASK | ICmpTerritoryManager | static |
TERRITORY_PLAYER_MASK | ICmpTerritoryManager | static |
TERRITORY_PROCESSED_MASK | ICmpTerritoryManager | static |
UpdateBoundaryLines() | CCmpTerritoryManager | |
~IComponent() | IComponent | virtual |