/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDocument.h" #include "FCDocument/FCDPhysicsMaterial.h" #include "FUtils/FUStringConversion.h" ImplementObjectType(FCDPhysicsMaterial); FCDPhysicsMaterial::FCDPhysicsMaterial(FCDocument* document) : FCDEntity(document, "PhysicsMaterial") { staticFriction = 0.f; dynamicFriction = 0.f; restitution = 0.f; } FCDPhysicsMaterial::~FCDPhysicsMaterial() { } // Cloning FCDEntity* FCDPhysicsMaterial::Clone(FCDEntity* _clone, bool cloneChildren) const { FCDPhysicsMaterial* clone = NULL; if (_clone == NULL) _clone = clone = new FCDPhysicsMaterial(const_cast(GetDocument())); else if (_clone->HasType(FCDPhysicsMaterial::GetClassType())) clone = (FCDPhysicsMaterial*) _clone; Parent::Clone(clone, cloneChildren); if (clone != NULL) { clone->SetStaticFriction(staticFriction); clone->SetDynamicFriction(dynamicFriction); clone->SetRestitution(restitution); } return _clone; }