/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDAnimation.h" #include "FCDocument/FCDAnimationClip.h" #include "FCDocument/FCDAsset.h" #include "FCDocument/FCDCamera.h" #include "FCDocument/FCDController.h" #include "FCDocument/FCDEffect.h" #include "FCDocument/FCDEmitter.h" #include "FCDocument/FCDExtra.h" #include "FCDocument/FCDForceField.h" #include "FCDocument/FCDGeometry.h" #include "FCDocument/FCDImage.h" #include "FCDocument/FCDLight.h" #include "FCDocument/FCDLibrary.h" #include "FCDocument/FCDMaterial.h" #include "FCDocument/FCDPhysicsMaterial.h" #include "FCDocument/FCDPhysicsModel.h" #include "FCDocument/FCDPhysicsScene.h" #include "FCDocument/FCDSceneNode.h" #ifndef __APPLE__ #include "FCDocument/FCDLibrary.hpp" #endif // __APPLE__ // // FCDLibrary // typedef FCDLibrary FCDAnimationLibrary; typedef FCDLibrary FCDAnimationClipLibrary; typedef FCDLibrary FCDCameraLibrary; typedef FCDLibrary FCDControllerLibrary; typedef FCDLibrary FCDEffectLibrary; typedef FCDLibrary FCDEmitterLibrary; typedef FCDLibrary FCDForceFieldLibrary; typedef FCDLibrary FCDGeometryLibrary; typedef FCDLibrary FCDImageLibrary; typedef FCDLibrary FCDLightLibrary; typedef FCDLibrary FCDMaterialLibrary; typedef FCDLibrary FCDSceneNodeLibrary; typedef FCDLibrary FCDPhysicsModelLibrary; typedef FCDLibrary FCDPhysicsMaterialLibrary; typedef FCDLibrary FCDPhysicsSceneLibrary; ImplementObjectTypeT(FCDAnimationLibrary); ImplementObjectTypeT(FCDAnimationClipLibrary); ImplementObjectTypeT(FCDCameraLibrary); ImplementObjectTypeT(FCDControllerLibrary); ImplementObjectTypeT(FCDEffectLibrary); ImplementObjectTypeT(FCDEmitterLibrary); ImplementObjectTypeT(FCDForceFieldLibrary); ImplementObjectTypeT(FCDGeometryLibrary); ImplementObjectTypeT(FCDImageLibrary); ImplementObjectTypeT(FCDLightLibrary); ImplementObjectTypeT(FCDMaterialLibrary); ImplementObjectTypeT(FCDSceneNodeLibrary); ImplementObjectTypeT(FCDPhysicsModelLibrary); ImplementObjectTypeT(FCDPhysicsMaterialLibrary); ImplementObjectTypeT(FCDPhysicsSceneLibrary); ImplementParameterObjectT(FCDAnimationLibrary, FCDAnimation, entities, new FCDAnimation(parent->GetDocument())); ImplementParameterObjectT(FCDAnimationClipLibrary, FCDAnimationClip, entities, new FCDAnimationClip(parent->GetDocument())); ImplementParameterObjectT(FCDCameraLibrary, FCDCamera, entities, new FCDCamera(parent->GetDocument())); ImplementParameterObjectT(FCDControllerLibrary, FCDController, entities, new FCDController(parent->GetDocument())); ImplementParameterObjectT(FCDEffectLibrary, FCDEffect, entities, new FCDEffect(parent->GetDocument())); ImplementParameterObjectT(FCDEmitterLibrary, FCDEmitter, entities, new FCDEmitter(parent->GetDocument())); ImplementParameterObjectT(FCDForceFieldLibrary, FCDForceField, entities, new FCDForceField(parent->GetDocument())); ImplementParameterObjectT(FCDGeometryLibrary, FCDGeometry, entities, new FCDGeometry(parent->GetDocument())); ImplementParameterObjectT(FCDImageLibrary, FCDImage, entities, new FCDImage(parent->GetDocument())); ImplementParameterObjectT(FCDLightLibrary, FCDLight, entities, new FCDLight(parent->GetDocument())); ImplementParameterObjectT(FCDMaterialLibrary, FCDMaterial, entities, new FCDMaterial(parent->GetDocument())); ImplementParameterObjectT(FCDSceneNodeLibrary, FCDSceneNode, entities, new FCDSceneNode(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsModelLibrary, FCDPhysicsModel, entities, new FCDPhysicsModel(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsMaterialLibrary, FCDPhysicsMaterial, entities, new FCDPhysicsMaterial(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsSceneLibrary, FCDPhysicsScene, entities, new FCDPhysicsScene(parent->GetDocument())); ImplementParameterObjectT(FCDAnimationLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDAnimationClipLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDCameraLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDControllerLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDEffectLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDEmitterLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDForceFieldLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDGeometryLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDImageLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDLightLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDMaterialLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDSceneNodeLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsModelLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsMaterialLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDPhysicsSceneLibrary, FCDAsset, asset, new FCDAsset(parent->GetDocument())); ImplementParameterObjectT(FCDAnimationLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDAnimationClipLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDCameraLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDControllerLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDEffectLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDEmitterLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDForceFieldLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDGeometryLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDImageLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDLightLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDMaterialLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDSceneNodeLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDPhysicsModelLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDPhysicsMaterialLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); ImplementParameterObjectT(FCDPhysicsSceneLibrary, FCDExtra, extra, new FCDExtra(parent->GetDocument(), parent)); template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template class FCDLibrary; template inline void LibraryExport() { FCDLibrary* l1 = new FCDLibrary(NULL); T* ptr = l1->AddEntity(); l1->AddEntity(ptr); bool b = l1->IsEmpty(); if (b) { ptr = l1->FindDaeId(emptyCharString); } ptr = l1->GetEntity(23); const T* cptr = ((const FCDLibrary*)l1)->GetEntity(0); cptr = ptr; FCDAsset* asset = l1->GetAsset(); asset->SetFlag(11); } FCOLLADA_EXPORT void TrickLinkerFCDLibrary() { LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); LibraryExport(); }