/* Copyright (C) 2005-2007 Feeling Software Inc. Portions of the code are: Copyright (C) 2005-2007 Sony Computer Entertainment America MIT License: http://www.opensource.org/licenses/mit-license.php */ #include "StdAfx.h" #include "FCDocument/FCDocument.h" #include "FCDocument/FCDObjectWithId.h" #include "FCDocument/FCDEffectCode.h" #include "FUtils/FUFileManager.h" ImplementObjectType(FCDEffectCode); FCDEffectCode::FCDEffectCode(FCDocument* document) : FCDObject(document) { type = INCLUDE; } FCDEffectCode::~FCDEffectCode() { } // Do not inline this function. No memory-creating functions should be inline void FCDEffectCode::SetSubId(const fm::string& _sid) { sid = FCDObjectWithId::CleanSubId(_sid); SetDirtyFlag(); } void FCDEffectCode::SetFilename(const fstring& _filename) { filename = GetDocument()->GetFileManager()->GetCurrentUri().MakeAbsolute(_filename); type = INCLUDE; SetDirtyFlag(); } // Clone FCDEffectCode* FCDEffectCode::Clone(FCDEffectCode* clone) const { if (clone == NULL) clone = new FCDEffectCode(const_cast(GetDocument())); clone->type = type; clone->sid = sid; clone->filename = filename; clone->code = code; return clone; }