/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" class TexturePreviewPanel; class TerrainSidebar : public Sidebar { public: TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer); void OnShutdown() override; protected: void OnFirstDisplay() override; private: void OnPassabilityChoice(wxCommandEvent& evt); void OnShowPriorities(wxCommandEvent& evt); wxChoice* m_PassabilityChoice; TexturePreviewPanel* m_TexturePreview; DECLARE_EVENT_TABLE(); };