/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
#include
class MapSettingsControl;
class MapSidebar : public Sidebar
{
public:
MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
virtual void OnMapReload();
protected:
virtual void OnFirstDisplay();
private:
MapSettingsControl* m_MapSettingsCtrl;
void OnCollapse(wxCollapsiblePaneEvent& evt);
void OnOpenPlayerPanel(wxCommandEvent& evt);
void OnRandomReseed(wxCommandEvent& evt);
void OnRandomGenerate(wxCommandEvent& evt);
void OnResizeMap(wxCommandEvent& evt);
void OnSimPlay(wxCommandEvent& evt);
void OnSimPause(wxCommandEvent& evt);
void OnSimReset(wxCommandEvent& evt);
void UpdateSimButtons();
int m_SimState;
DECLARE_EVENT_TABLE();
};