/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" #include class MapSettingsControl; class MapSidebar : public Sidebar { public: MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer); virtual void OnMapReload(); protected: virtual void OnFirstDisplay(); private: MapSettingsControl* m_MapSettingsCtrl; void OnCollapse(wxCollapsiblePaneEvent& evt); void OnOpenPlayerPanel(wxCommandEvent& evt); void OnRandomReseed(wxCommandEvent& evt); void OnRandomGenerate(wxCommandEvent& evt); void OnResizeMap(wxCommandEvent& evt); void OnSimPlay(wxCommandEvent& evt); void OnSimPause(wxCommandEvent& evt); void OnSimReset(wxCommandEvent& evt); void UpdateSimButtons(); int m_SimState; DECLARE_EVENT_TABLE(); };