/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Map.h" #include "AtlasObject/AtlasObject.h" #include "AtlasObject/JSONSpiritInclude.h" #include "GameInterface/Messages.h" #include "MapResizeDialog/MapResizeDialog.h" #include "ScenarioEditor/ScenarioEditor.h" #include "ScenarioEditor/Tools/Common/Tools.h" #include #include #include #include #include #define CREATE_CHECKBOX(window, parentSizer, name, description, ID) \ parentSizer->Add(new wxStaticText(window, wxID_ANY, _(name)), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); \ parentSizer->Add(Tooltipped(new wxCheckBox(window, ID, wxEmptyString), _(description))); enum { ID_MapName, ID_MapDescription, ID_MapReveal, ID_MapAlly, ID_MapType, ID_MapPreview, ID_MapTeams, ID_MapKW_Demo, ID_MapKW_Naval, ID_MapKW_New, ID_MapKW_Trigger, ID_RandomScript, ID_RandomSize, ID_RandomNomad, ID_RandomSeed, ID_RandomReseed, ID_RandomGenerate, ID_ResizeMap, ID_SimPlay, ID_SimFast, ID_SimSlow, ID_SimPause, ID_SimReset, ID_OpenPlayerPanel }; enum { SimInactive, SimPlaying, SimPlayingFast, SimPlayingSlow, SimPaused }; bool IsPlaying(int s) { return (s == SimPlaying || s == SimPlayingFast || s == SimPlayingSlow); } // TODO: Some of these helper things should be moved out of this file // and into shared locations // Helper function for adding tooltips static wxWindow* Tooltipped(wxWindow* window, const wxString& tip) { window->SetToolTip(tip); return window; } // Helper class for storing AtObjs class AtObjClientData : public wxClientData { public: AtObjClientData(const AtObj& obj) : obj(obj) {} virtual ~AtObjClientData() {} AtObj GetValue() { return obj; } private: AtObj obj; }; class MapSettingsControl : public wxPanel { public: MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor); void CreateWidgets(); void ReadFromEngine(); void SetMapSettings(const AtObj& obj); AtObj UpdateSettingsObject(); private: void SendToEngine(); void OnVictoryConditionChanged(long controlId); void OnEdit(wxCommandEvent& evt) { long id = static_cast(evt.GetId()); if (std::any_of(m_VictoryConditions.begin(), m_VictoryConditions.end(), [id](const std::pair& vc) { return vc.first == id; })) OnVictoryConditionChanged(id); SendToEngine(); } std::map m_VictoryConditions; std::set m_MapSettingsKeywords; std::set m_MapSettingsVictoryConditions; std::vector m_PlayerCivChoices; Observable& m_MapSettings; DECLARE_EVENT_TABLE(); }; BEGIN_EVENT_TABLE(MapSettingsControl, wxPanel) EVT_TEXT(ID_MapName, MapSettingsControl::OnEdit) EVT_TEXT(ID_MapDescription, MapSettingsControl::OnEdit) EVT_TEXT(ID_MapPreview, MapSettingsControl::OnEdit) EVT_CHECKBOX(wxID_ANY, MapSettingsControl::OnEdit) EVT_CHOICE(wxID_ANY, MapSettingsControl::OnEdit) END_EVENT_TABLE(); MapSettingsControl::MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor) : wxPanel(parent, wxID_ANY), m_MapSettings(scenarioEditor.GetMapSettings()) { wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Map settings")); SetSizer(sizer); } void MapSettingsControl::CreateWidgets() { wxSizer* sizer = GetSizer(); ///////////////////////////////////////////////////////////////////////// // Map settings wxBoxSizer* nameSizer = new wxBoxSizer(wxHORIZONTAL); nameSizer->Add(new wxStaticText(this, wxID_ANY, _("Name")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL)); nameSizer->Add(8, 0); nameSizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapName), _("Displayed name of the map")), wxSizerFlags().Proportion(1)); sizer->Add(nameSizer, wxSizerFlags().Expand()); sizer->Add(0, 2); sizer->Add(new wxStaticText(this, wxID_ANY, _("Description"))); sizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapDescription, wxEmptyString, wxDefaultPosition, wxSize(-1, 100), wxTE_MULTILINE), _("Short description used on the map selection screen")), wxSizerFlags().Expand()); sizer->AddSpacer(5); wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5); gridSizer->AddGrowableCol(1); // TODO: have preview selector tool? gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Preview")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); gridSizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapPreview, wxEmptyString), _("Texture used for map preview")), wxSizerFlags().Expand()); CREATE_CHECKBOX(this, gridSizer, "Reveal map", "If checked, players won't need to explore", ID_MapReveal); CREATE_CHECKBOX(this, gridSizer, "Ally view", "If checked, players will be able to see what their teammates see and won't need to research cartography", ID_MapAlly); CREATE_CHECKBOX(this, gridSizer, "Lock teams", "If checked, teams will be locked", ID_MapTeams); sizer->Add(gridSizer, wxSizerFlags().Expand()); sizer->AddSpacer(5); wxStaticBoxSizer* victoryConditionSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Victory Conditions")); wxFlexGridSizer* vcGridSizer = new wxFlexGridSizer(2, 0, 5); vcGridSizer->AddGrowableCol(1); AtlasMessage::qGetVictoryConditionData qryVictoryCondition; qryVictoryCondition.Post(); std::vector victoryConditionData = *qryVictoryCondition.data; for (const std::string& victoryConditionJson : victoryConditionData) { AtObj victoryCondition = AtlasObject::LoadFromJSON(victoryConditionJson); long index = wxWindow::NewControlId(); wxString title = wxString::FromUTF8(victoryCondition["Data"]["Title"]); std::string escapedTitle = title.Lower().ToStdString(); std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_'); AtObj updateCondition = *(victoryCondition["Data"]["Title"]); updateCondition.setString(escapedTitle.c_str()); m_VictoryConditions.insert(std::pair(index, victoryCondition)); CREATE_CHECKBOX(this, vcGridSizer, title, "Select " + title + " victory condition.", index); } victoryConditionSizer->Add(vcGridSizer); sizer->Add(victoryConditionSizer, wxSizerFlags().Expand()); sizer->AddSpacer(5); wxStaticBoxSizer* keywordsSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Keywords")); wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(4, 5, 15); CREATE_CHECKBOX(this, kwGridSizer, "Demo", "If checked, map will only be visible using filters in game setup", ID_MapKW_Demo); CREATE_CHECKBOX(this, kwGridSizer, "Naval", "If checked, map will only be visible using filters in game setup", ID_MapKW_Naval); CREATE_CHECKBOX(this, kwGridSizer, "New", "If checked, the map will appear in the list of new maps", ID_MapKW_New); CREATE_CHECKBOX(this, kwGridSizer, "Trigger", "If checked, the map will appear in the list of maps with trigger scripts", ID_MapKW_Trigger); keywordsSizer->Add(kwGridSizer); sizer->Add(keywordsSizer, wxSizerFlags().Expand()); } void MapSettingsControl::ReadFromEngine() { AtlasMessage::qGetMapSettings qry; qry.Post(); if (!(*qry.settings).empty()) { // Prevent error if there's no map settings to parse m_MapSettings = AtlasObject::LoadFromJSON(*qry.settings); } // map name wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Name"])); // map description wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Description"])); // map preview wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Preview"])); // reveal map wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["RevealMap"]) == "true"); // ally view wxDynamicCast(FindWindow(ID_MapAlly), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["AllyView"]) == "true"); // victory conditions m_MapSettingsVictoryConditions.clear(); for (AtIter victoryCondition = m_MapSettings["VictoryConditions"]["item"]; victoryCondition.defined(); ++victoryCondition) m_MapSettingsVictoryConditions.insert(std::string(victoryCondition)); // Clear Checkboxes before loading data. We don't update victory condition just yet because it might reenable some of the checkboxes. for (const std::pair& vc : m_VictoryConditions) { wxCheckBox* checkBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox); if (!checkBox) continue; checkBox->SetValue(false); checkBox->Enable(true); } for (const std::pair& vc : m_VictoryConditions) { std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString(); std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_'); if (m_MapSettingsVictoryConditions.find(escapedTitle) == m_MapSettingsVictoryConditions.end()) continue; wxCheckBox* checkBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox); if (!checkBox) continue; checkBox->SetValue(true); OnVictoryConditionChanged(vc.first); } // lock teams wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["LockTeams"]) == "true"); // keywords { m_MapSettingsKeywords.clear(); for (AtIter keyword = m_MapSettings["Keywords"]["item"]; keyword.defined(); ++keyword) m_MapSettingsKeywords.insert(std::string(keyword)); wxWindow* window; #define INIT_CHECKBOX(ID, mapSettings, value) \ window = FindWindow(ID); \ if (window != nullptr) \ wxDynamicCast(window, wxCheckBox)->SetValue(mapSettings.count(value) != 0); INIT_CHECKBOX(ID_MapKW_Demo, m_MapSettingsKeywords, "demo"); INIT_CHECKBOX(ID_MapKW_Naval, m_MapSettingsKeywords, "naval"); INIT_CHECKBOX(ID_MapKW_New, m_MapSettingsKeywords, "new"); INIT_CHECKBOX(ID_MapKW_Trigger, m_MapSettingsKeywords, "trigger"); #undef INIT_CHECKBOX } } void MapSettingsControl::SetMapSettings(const AtObj& obj) { m_MapSettings = obj; m_MapSettings.NotifyObservers(); SendToEngine(); } void MapSettingsControl::OnVictoryConditionChanged(long controlId) { AtObj victoryCondition; wxCheckBox* modifiedCheckbox = wxDynamicCast(FindWindow(controlId), wxCheckBox); for (const std::pair& vc : m_VictoryConditions) { if (vc.first != controlId) continue; victoryCondition = vc.second; break; } if (modifiedCheckbox->GetValue()) { for (AtIter victoryConditionPair = victoryCondition["Data"]["ChangeOnChecked"]; victoryConditionPair.defined(); ++victoryConditionPair) { for (const std::pair& vc : m_VictoryConditions) { std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString(); std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_'); if (victoryConditionPair[escapedTitle.c_str()].defined()) { wxCheckBox* victoryConditionCheckBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox); victoryConditionCheckBox->SetValue(wxString::FromUTF8(victoryConditionPair[escapedTitle.c_str()]).Lower().ToStdString() == "true"); } } } } for (const std::pair& vc : m_VictoryConditions) { if (vc.first == controlId) continue; wxCheckBox* otherCheckbox = wxDynamicCast(FindWindow(vc.first), wxCheckBox); otherCheckbox->Enable(true); for (const std::pair& vc2 : m_VictoryConditions) { for (AtIter victoryConditionTitle = vc2.second["Data"]["DisabledWhenChecked"]; victoryConditionTitle.defined(); ++victoryConditionTitle) { std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString(); std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_'); if (escapedTitle == wxString::FromUTF8(victoryConditionTitle["item"]).ToStdString() && wxDynamicCast(FindWindow(vc2.first), wxCheckBox)->GetValue()) { otherCheckbox->Enable(false); otherCheckbox->SetValue(false); break; } } } } } AtObj MapSettingsControl::UpdateSettingsObject() { // map name m_MapSettings.set("Name", wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->GetValue().utf8_str()); // map description m_MapSettings.set("Description", wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->GetValue().utf8_str()); // map preview m_MapSettings.set("Preview", wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->GetValue().utf8_str()); // reveal map m_MapSettings.setBool("RevealMap", wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->GetValue()); // ally view m_MapSettings.setBool("AllyView", wxDynamicCast(FindWindow(ID_MapAlly), wxCheckBox)->GetValue()); // victory conditions #define INSERT_VICTORY_CONDITION_CHECKBOX(name, ID) \ if (wxDynamicCast(FindWindow(ID), wxCheckBox)->GetValue()) \ m_MapSettingsVictoryConditions.insert(name); \ else \ m_MapSettingsVictoryConditions.erase(name); for (const std::pair& vc : m_VictoryConditions) { std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString(); std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_'); INSERT_VICTORY_CONDITION_CHECKBOX(escapedTitle, vc.first) } #undef INSERT_VICTORY_CONDITION_CHECKBOX AtObj victoryConditions; victoryConditions.set("@array", ""); for (const std::string& victoryCondition : m_MapSettingsVictoryConditions) victoryConditions.add("item", victoryCondition.c_str()); m_MapSettings.set("VictoryConditions", victoryConditions); // keywords { #define INSERT_KEYWORDS_CHECKBOX(name, ID) \ if (wxDynamicCast(FindWindow(ID), wxCheckBox)->GetValue()) \ m_MapSettingsKeywords.insert(name); \ else \ m_MapSettingsKeywords.erase(name); INSERT_KEYWORDS_CHECKBOX("demo", ID_MapKW_Demo); INSERT_KEYWORDS_CHECKBOX("naval", ID_MapKW_Naval); INSERT_KEYWORDS_CHECKBOX("new", ID_MapKW_New); INSERT_KEYWORDS_CHECKBOX("trigger", ID_MapKW_Trigger); #undef INSERT_KEYWORDS_CHECKBOX AtObj keywords; keywords.set("@array", ""); for (const std::string& keyword : m_MapSettingsKeywords) keywords.add("item", keyword.c_str()); m_MapSettings.set("Keywords", keywords); } // teams locked m_MapSettings.setBool("LockTeams", wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->GetValue()); // default AI RNG seed m_MapSettings.setInt("AISeed", 0); return m_MapSettings; } void MapSettingsControl::SendToEngine() { UpdateSettingsObject(); std::string json = AtlasObject::SaveToJSON(m_MapSettings); // TODO: would be nice if we supported undo for settings changes POST_COMMAND(SetMapSettings, (json)); } MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer) : Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_SimState(SimInactive) { wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL); wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this); scrolledWindow->SetScrollRate(10, 10); scrolledWindow->SetSizer(scrollSizer); m_MainSizer->Add(scrolledWindow, wxSizerFlags().Expand().Proportion(1)); m_MapSettingsCtrl = new MapSettingsControl(scrolledWindow, m_ScenarioEditor); scrollSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand()); { ///////////////////////////////////////////////////////////////////////// // Random map settings wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Random map")); scrollSizer->Add(sizer, wxSizerFlags().Expand()); sizer->Add(new wxChoice(scrolledWindow, ID_RandomScript), wxSizerFlags().Expand()); sizer->AddSpacer(5); sizer->Add(new wxButton(scrolledWindow, ID_OpenPlayerPanel, _T("Change players")), wxSizerFlags().Expand()); sizer->AddSpacer(5); wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5); gridSizer->AddGrowableCol(1); wxChoice* sizeChoice = new wxChoice(scrolledWindow, ID_RandomSize); gridSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Map size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); gridSizer->Add(sizeChoice, wxSizerFlags().Expand()); CREATE_CHECKBOX(scrolledWindow, gridSizer, "Nomad", "Place only some units instead of starting bases.", ID_RandomNomad); gridSizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Random seed")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); wxBoxSizer* seedSizer = new wxBoxSizer(wxHORIZONTAL); seedSizer->Add(Tooltipped(new wxTextCtrl(scrolledWindow, ID_RandomSeed, _T("0"), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC)), _("Seed value for random map")), wxSizerFlags(1).Expand()); seedSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_RandomReseed, _("R"), wxDefaultPosition, wxSize(40, -1)), _("New random seed"))); gridSizer->Add(seedSizer, wxSizerFlags().Expand()); sizer->Add(gridSizer, wxSizerFlags().Expand()); sizer->AddSpacer(5); sizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_RandomGenerate, _("Generate map")), _("Run selected random map script")), wxSizerFlags().Expand()); } { ///////////////////////////////////////////////////////////////////////// // Misc tools wxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Misc tools")); sizer->Add(new wxButton(scrolledWindow, ID_ResizeMap, _("Resize/Recenter map")), wxSizerFlags().Expand()); scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10)); } { ///////////////////////////////////////////////////////////////////////// // Simulation buttons wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Simulation test")); scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 8)); wxGridSizer* gridSizer = new wxGridSizer(5); gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimPlay, _("Play"), wxDefaultPosition, wxSize(48, -1)), _("Run the simulation at normal speed")), wxSizerFlags().Expand()); gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimFast, _("Fast"), wxDefaultPosition, wxSize(48, -1)), _("Run the simulation at 8x speed")), wxSizerFlags().Expand()); gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimSlow, _("Slow"), wxDefaultPosition, wxSize(48, -1)), _("Run the simulation at 1/8x speed")), wxSizerFlags().Expand()); gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimPause, _("Pause"), wxDefaultPosition, wxSize(48, -1)), _("Pause the simulation")), wxSizerFlags().Expand()); gridSizer->Add(Tooltipped(new wxButton(scrolledWindow, ID_SimReset, _("Reset"), wxDefaultPosition, wxSize(48, -1)), _("Reset the editor to initial state")), wxSizerFlags().Expand()); sizer->Add(gridSizer, wxSizerFlags().Expand()); UpdateSimButtons(); } } void MapSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt)) { Freeze(); // Toggling the collapsing doesn't seem to update the sidebar layout // automatically, so do it explicitly here Layout(); Refresh(); // fixes repaint glitch on Windows Thaw(); } void MapSidebar::OnFirstDisplay() { // We do this here becase messages are used which requires simulation to be init'd m_MapSettingsCtrl->CreateWidgets(); m_MapSettingsCtrl->ReadFromEngine(); // Load the map sizes list AtlasMessage::qGetMapSizes qrySizes; qrySizes.Post(); AtObj sizes = AtlasObject::LoadFromJSON(*qrySizes.sizes); wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice); for (AtIter s = sizes["Data"]["item"]; s.defined(); ++s) sizeChoice->Append(wxString::FromUTF8(s["Name"]), reinterpret_cast((*s["Tiles"]).getLong())); sizeChoice->SetSelection(0); // Load the RMS script list AtlasMessage::qGetRMSData qry; qry.Post(); std::vector scripts = *qry.data; wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice); scriptChoice->Clear(); for (size_t i = 0; i < scripts.size(); ++i) { AtObj data = AtlasObject::LoadFromJSON(scripts[i]); wxString name = wxString::FromUTF8(data["settings"]["Name"]); if (!name.IsEmpty()) scriptChoice->Append(name, new AtObjClientData(*data["settings"])); } scriptChoice->SetSelection(0); Layout(); } void MapSidebar::OnMapReload() { m_MapSettingsCtrl->ReadFromEngine(); // Reset sim test buttons POST_MESSAGE(SimPlay, (0.f, false)); POST_MESSAGE(SimStopMusic, ()); POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml")); m_SimState = SimInactive; UpdateSimButtons(); } void MapSidebar::UpdateSimButtons() { wxButton* button; button = wxDynamicCast(FindWindow(ID_SimPlay), wxButton); wxCHECK(button, ); button->Enable(m_SimState != SimPlaying); button = wxDynamicCast(FindWindow(ID_SimFast), wxButton); wxCHECK(button, ); button->Enable(m_SimState != SimPlayingFast); button = wxDynamicCast(FindWindow(ID_SimSlow), wxButton); wxCHECK(button, ); button->Enable(m_SimState != SimPlayingSlow); button = wxDynamicCast(FindWindow(ID_SimPause), wxButton); wxCHECK(button, ); button->Enable(IsPlaying(m_SimState)); button = wxDynamicCast(FindWindow(ID_SimReset), wxButton); wxCHECK(button, ); button->Enable(m_SimState != SimInactive); } void MapSidebar::OnSimPlay(wxCommandEvent& event) { float speed = 1.f; int newState = SimPlaying; if (event.GetId() == ID_SimFast) { speed = 8.f; newState = SimPlayingFast; } else if (event.GetId() == ID_SimSlow) { speed = 0.125f; newState = SimPlayingSlow; } if (m_SimState == SimInactive) { // Force update of player settings POST_MESSAGE(LoadPlayerSettings, (false)); POST_MESSAGE(SimStateSave, (L"default")); POST_MESSAGE(GuiSwitchPage, (L"page_session.xml")); POST_MESSAGE(SimPlay, (speed, true)); m_SimState = newState; } else // paused or already playing at a different speed { POST_MESSAGE(SimPlay, (speed, true)); m_SimState = newState; } UpdateSimButtons(); } void MapSidebar::OnSimPause(wxCommandEvent& WXUNUSED(event)) { if (IsPlaying(m_SimState)) { POST_MESSAGE(SimPlay, (0.f, true)); m_SimState = SimPaused; } UpdateSimButtons(); } void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event)) { if (IsPlaying(m_SimState)) { POST_MESSAGE(SimPlay, (0.f, true)); POST_MESSAGE(SimStateRestore, (L"default")); POST_MESSAGE(SimStopMusic, ()); POST_MESSAGE(SimPlay, (0.f, false)); POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml")); m_SimState = SimInactive; } else if (m_SimState == SimPaused) { POST_MESSAGE(SimPlay, (0.f, true)); POST_MESSAGE(SimStateRestore, (L"default")); POST_MESSAGE(SimStopMusic, ()); POST_MESSAGE(SimPlay, (0.f, false)); POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml")); m_SimState = SimInactive; } UpdateSimButtons(); } void MapSidebar::OnRandomReseed(wxCommandEvent& WXUNUSED(evt)) { std::mt19937 engine(std::time(nullptr)); std::uniform_int_distribution distribution(0, 10000); // Pick a shortish randomish value wxString seed; seed << distribution(engine); wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->SetValue(seed); } void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt)) { if (m_ScenarioEditor.DiscardChangesDialog()) return; wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice); if (scriptChoice->GetSelection() < 0) return; // TODO: this settings thing seems a bit of a mess, // since it's mixing data from three different sources AtObj settings = m_MapSettingsCtrl->UpdateSettingsObject(); AtObj scriptSettings = dynamic_cast(scriptChoice->GetClientObject(scriptChoice->GetSelection()))->GetValue(); settings.addOverlay(scriptSettings); wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice); wxString size; size << (intptr_t)sizeChoice->GetClientData(sizeChoice->GetSelection()); settings.setInt("Size", wxAtoi(size)); settings.setBool("Nomad", wxDynamicCast(FindWindow(ID_RandomNomad), wxCheckBox)->GetValue()); settings.setInt("Seed", wxAtoi(wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->GetValue())); std::string json = AtlasObject::SaveToJSON(settings); wxBusyInfo busy(_("Generating map")); wxBusyCursor busyc; wxString scriptName = wxString::FromUTF8(settings["Script"]); // Copy the old map settings, so we don't lose them if the map generation fails AtObj oldSettings = settings; // Deactivate tools, so they don't carry forwards into the new CWorld // and crash. m_ScenarioEditor.GetToolManager().SetCurrentTool(_T("")); // TODO: clear the undo buffer, etc AtlasMessage::qGenerateMap qry((std::wstring)scriptName.wc_str(), json); qry.Post(); if (qry.status < 0) { // Display error message and revert to old map settings wxLogError(_("Random map script '%s' failed"), scriptName.c_str()); m_MapSettingsCtrl->SetMapSettings(oldSettings); } m_ScenarioEditor.NotifyOnMapReload(); m_ScenarioEditor.GetCommandProc().ClearCommands(); } void MapSidebar::OnOpenPlayerPanel(wxCommandEvent& WXUNUSED(evt)) { m_ScenarioEditor.SelectPage(_T("PlayerSidebar")); } void MapSidebar::OnResizeMap(wxCommandEvent& WXUNUSED(evt)) { MapResizeDialog dlg(this); if (dlg.ShowModal() != wxID_OK) return; wxPoint offset = dlg.GetOffset(); POST_COMMAND(ResizeMap, (dlg.GetNewSize(), offset.x, offset.y)); } BEGIN_EVENT_TABLE(MapSidebar, Sidebar) EVT_COLLAPSIBLEPANE_CHANGED(wxID_ANY, MapSidebar::OnCollapse) EVT_BUTTON(ID_SimPlay, MapSidebar::OnSimPlay) EVT_BUTTON(ID_SimFast, MapSidebar::OnSimPlay) EVT_BUTTON(ID_SimSlow, MapSidebar::OnSimPlay) EVT_BUTTON(ID_SimPause, MapSidebar::OnSimPause) EVT_BUTTON(ID_SimReset, MapSidebar::OnSimReset) EVT_BUTTON(ID_RandomReseed, MapSidebar::OnRandomReseed) EVT_BUTTON(ID_RandomGenerate, MapSidebar::OnRandomGenerate) EVT_BUTTON(ID_ResizeMap, MapSidebar::OnResizeMap) EVT_BUTTON(ID_OpenPlayerPanel, MapSidebar::OnOpenPlayerPanel) END_EVENT_TABLE();