/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PSEUDOMINIMAPPANEL #define INCLUDED_PSEUDOMINIMAPPANEL #include #include class PseudoMiniMapPanel : public wxPanel { public: PseudoMiniMapPanel(wxWindow* parent, int currentSize); void PaintEvent(wxPaintEvent& evt); void EraseBackground(wxEraseEvent& evt); void OnNewSize(wxCommandEvent& evt); wxPoint GetOffset() const; private: void OnMouseDown(wxMouseEvent& evt); void OnMouseUp(wxMouseEvent& evt); void OnMouseMove(wxMouseEvent& evt); void OnMouseLeave(wxMouseEvent& evt); const ssize_t m_CurrentSize; wxImage m_Background; std::map m_ScreenTones; std::map m_Backgrounds; wxPoint m_LastMousePos; bool m_Dragging; wxPoint m_SelectionCenter; int m_SelectionRadius; bool m_SameOrGrowing; ssize_t m_NewSize; DECLARE_EVENT_TABLE(); }; #endif // INCLUDED_PSEUDOMINIMAPPANEL