/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE #define INCLUDED_SCRIPTINTERFACE_JOBQUEUE #if MSC_VERSION # pragma warning(push, 1) #endif #include "js/Promise.h" #if MSC_VERSION # pragma warning(pop) #endif #include class ScriptInterface; namespace Script { void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise, JS::PromiseRejectionHandlingState state, void*); class JobQueue : public JS::JobQueue { public: ~JobQueue() final = default; void runJobs(JSContext*) final; private: JSObject* getIncumbentGlobal(JSContext* cx) final; bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject, JS::HandleObject) final; bool empty() const final; js::UniquePtr saveJobQueue(JSContext*) final; struct QueueElement { const ScriptInterface& scriptInterface; JS::PersistentRootedObject job; }; using QueueType = std::queue; QueueType m_Jobs; }; } #endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE