/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#define INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#if MSC_VERSION
# pragma warning(push, 1)
#endif
#include "js/Promise.h"
#if MSC_VERSION
# pragma warning(pop)
#endif
#include
class ScriptInterface;
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*);
class JobQueue : public JS::JobQueue
{
public:
~JobQueue() final = default;
void runJobs(JSContext*) final;
private:
JSObject* getIncumbentGlobal(JSContext* cx) final;
bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject) final;
bool empty() const final;
js::UniquePtr saveJobQueue(JSContext*) final;
struct QueueElement
{
const ScriptInterface& scriptInterface;
JS::PersistentRootedObject job;
};
using QueueType = std::queue;
QueueType m_Jobs;
};
}
#endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE