/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Promises.h" #include "lib/debug.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/Object.h" #include "scriptinterface/ScriptInterface.h" #include "scriptinterface/ScriptRequest.h" namespace Script { void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise, JS::PromiseRejectionHandlingState state, void*) { if (state == JS::PromiseRejectionHandlingState::Handled) return; const ScriptRequest rq{cx}; JS::RootedValue reason(cx, JS::GetPromiseResult(promise)); std::string asString; ScriptFunction::Call(rq, reason, "toString", asString); std::string stack; Script::GetProperty(rq, reason, "stack", stack); LOGERROR("An unhandled promise got rejected:\n%s\n%s", asString, stack); } void JobQueue::runJobs(JSContext*) { while (!m_Jobs.empty()) { QueueElement& element = m_Jobs.front(); ScriptRequest rq{element.scriptInterface}; JS::RootedObject localJob{rq.cx, element.job}; m_Jobs.pop(); JS::RootedValue globV{rq.cx, rq.globalValue()}; JS::RootedValue rval{rq.cx}; JS::Call(rq.cx, globV, localJob, JS::HandleValueArray::empty(), &rval); } } JSObject* JobQueue::getIncumbentGlobal(JSContext* cx) { return JS::CurrentGlobalOrNull(cx); } bool JobQueue::enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject, JS::HandleObject) { try { m_Jobs.push({ScriptRequest{cx}.GetScriptInterface(), JS::PersistentRootedObject{cx, job}}); return true; } catch (...) { return false; } } bool JobQueue::empty() const { return m_Jobs.empty(); } js::UniquePtr JobQueue::saveJobQueue(JSContext*) { class SavedJobQueue : public JS::JobQueue::SavedJobQueue { public: SavedJobQueue(QueueType& queue) : externQueue{queue}, internQueue{std::move(queue)} {} ~SavedJobQueue() final { ENSURE(externQueue.empty()); externQueue = std::move(internQueue); } private: QueueType& externQueue; QueueType internQueue; }; try { return js::MakeUnique(m_Jobs); } catch (...) { return nullptr; } } } // namespace Script