/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "Promises.h"
#include "lib/debug.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*)
{
if (state == JS::PromiseRejectionHandlingState::Handled)
return;
const ScriptRequest rq{cx};
JS::RootedValue reason(cx, JS::GetPromiseResult(promise));
std::string asString;
ScriptFunction::Call(rq, reason, "toString", asString);
std::string stack;
Script::GetProperty(rq, reason, "stack", stack);
LOGERROR("An unhandled promise got rejected:\n%s\n%s", asString, stack);
}
void JobQueue::runJobs(JSContext*)
{
while (!m_Jobs.empty())
{
QueueElement& element = m_Jobs.front();
ScriptRequest rq{element.scriptInterface};
JS::RootedObject localJob{rq.cx, element.job};
m_Jobs.pop();
JS::RootedValue globV{rq.cx, rq.globalValue()};
JS::RootedValue rval{rq.cx};
JS::Call(rq.cx, globV, localJob, JS::HandleValueArray::empty(), &rval);
}
}
JSObject* JobQueue::getIncumbentGlobal(JSContext* cx)
{
return JS::CurrentGlobalOrNull(cx);
}
bool JobQueue::enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject)
{
try
{
m_Jobs.push({ScriptRequest{cx}.GetScriptInterface(), JS::PersistentRootedObject{cx, job}});
return true;
}
catch (...)
{
return false;
}
}
bool JobQueue::empty() const
{
return m_Jobs.empty();
}
js::UniquePtr JobQueue::saveJobQueue(JSContext*)
{
class SavedJobQueue : public JS::JobQueue::SavedJobQueue
{
public:
SavedJobQueue(QueueType& queue) :
externQueue{queue},
internQueue{std::move(queue)}
{}
~SavedJobQueue() final
{
ENSURE(externQueue.empty());
externQueue = std::move(internQueue);
}
private:
QueueType& externQueue;
QueueType internQueue;
};
try
{
return js::MakeUnique(m_Jobs);
}
catch (...)
{
return nullptr;
}
}
} // namespace Script