/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ShaderProgram.h"
#include "graphics/Color.h"
#include "graphics/PreprocessorWrapper.h"
#include "graphics/ShaderManager.h"
#include "graphics/TextureManager.h"
#include "ps/CLogger.h"
#include "ps/containers/StaticVector.h"
#include "ps/Filesystem.h"
#include "ps/Profile.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/backend/gl/Device.h"
#include "renderer/backend/gl/DeviceCommandContext.h"
#define USE_SHADER_XML_VALIDATION 1
#if USE_SHADER_XML_VALIDATION
#include "ps/XML/RelaxNG.h"
#include "ps/XML/XMLWriter.h"
#endif
#include
#include