/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER
#define INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER
#include "graphics/Color.h"
#include "lib/ogl.h"
#include "renderer/backend/IFramebuffer.h"
#include
#include
namespace Renderer
{
namespace Backend
{
namespace GL
{
class CDevice;
class CTexture;
class CFramebuffer final : public IFramebuffer
{
public:
~CFramebuffer() override;
IDevice* GetDevice() override;
const CColor& GetClearColor() const override { return m_ClearColor; }
uint32_t GetWidth() const override { return m_Width; }
uint32_t GetHeight() const override { return m_Height; }
GLuint GetHandle() const { return m_Handle; }
GLbitfield GetAttachmentMask() const { return m_AttachmentMask; }
AttachmentLoadOp GetColorAttachmentLoadOp() const { return m_ColorAttachmentLoadOp; }
AttachmentStoreOp GetColorAttachmentStoreOp() const { return m_ColorAttachmentStoreOp; }
AttachmentLoadOp GetDepthStencilAttachmentLoadOp() const { return m_DepthStencilAttachmentLoadOp; }
AttachmentStoreOp GetDepthStencilAttachmentStoreOp() const { return m_DepthStencilAttachmentStoreOp; }
private:
friend class CDevice;
static std::unique_ptr Create(
CDevice* device, const char* name, SColorAttachment* colorAttachment,
SDepthStencilAttachment* depthStencilAttachment);
static std::unique_ptr CreateBackbuffer(
CDevice* device,
const int surfaceDrawableWidth, const int surfaceDrawableHeight,
const AttachmentLoadOp colorAttachmentLoadOp,
const AttachmentStoreOp colorAttachmentStoreOp,
const AttachmentLoadOp depthStencilAttachmentLoadOp,
const AttachmentStoreOp depthStencilAttachmentStoreOp);
CFramebuffer();
CDevice* m_Device = nullptr;
GLuint m_Handle = 0;
uint32_t m_Width = 0, m_Height = 0;
GLbitfield m_AttachmentMask = 0;
CColor m_ClearColor;
AttachmentLoadOp m_ColorAttachmentLoadOp = AttachmentLoadOp::DONT_CARE;
AttachmentStoreOp m_ColorAttachmentStoreOp = AttachmentStoreOp::DONT_CARE;
AttachmentLoadOp m_DepthStencilAttachmentLoadOp = AttachmentLoadOp::DONT_CARE;
AttachmentStoreOp m_DepthStencilAttachmentStoreOp = AttachmentStoreOp::DONT_CARE;
};
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER