/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD
#define INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD
#include
typedef struct SDL_Window SDL_Window;
namespace Renderer
{
namespace Backend
{
class IDevice;
namespace GL
{
class CDevice;
std::unique_ptr CreateDevice(SDL_Window* window, const bool arb);
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD