/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ pipeline { agent { label 'MacSlave' } // Archive the installer for public download; keep only the latest one. options { buildDiscarder(logRotator(artifactNumToKeepStr: '1')) } parameters { string(name: 'BUNDLE_VERSION', defaultValue: '0.0.27dev', description: 'Bundle Version') string(name: 'ENGINE_VERSION', defaultValue: '0.0.27', description: 'Engine Version') string(name: 'SVN_REV', defaultValue: 'HEAD', description: 'For instance 21000') booleanParam(name: 'ONLY_MOD', defaultValue: true, description: 'Only archive the mod mod.') booleanParam(name: 'DO_GZIP', defaultValue: true, description: 'Create .gz unix tarballs as well as .xz') booleanParam(name: 'FULL_REBUILD', defaultValue: true, description: 'Do a full rebuild (safer for release, slower).') booleanParam(name: 'WINDOWS_UNIX', defaultValue: true, description: 'Build windows and unix bundles.') booleanParam(name: 'BUILD_SHADERS', defaultValue: true, description: 'Build the spir-v shaders (very slow).') } stages { stage ("Checkout") { options { retry(3) } steps { script { try { sh "svn co https://svn.wildfiregames.com/public/ps/trunk@${params.SVN_REV} ." } catch(e) { sh "svn cleanup" sleep 300 throw e } sh "svn cleanup" // Delete unknown files everywhere except libraries/ sh "svn st --no-ignore . --depth immediates | cut -c 9- | xargs rm -rfv" sh "svn st --no-ignore {binaries/,build/,source/} | cut -c 9- | xargs rm -rfv" if (params.FULL_REBUILD) { // Also delete libraries/ sh "svn st --no-ignore | cut -c 9- | xargs rm -rfv" } sh "svn revert . -R" } } } stage("Compile Mac Executable") { steps { sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" FULL_REBUILD=${params.FULL_REBUILD} source/tools/dist/build-osx-executable.sh" } } stage("Create archive data") { steps { sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" ONLY_MOD=${params.ONLY_MOD} BUILD_SHADERS=${params.BUILD_SHADERS} ENGINE_VERSION=${params.ENGINE_VERSION} source/tools/dist/build-archives.sh" } } stage("Create Mac Bundle") { steps { sh "python3 source/tools/dist/build-osx-bundle.py ${params.BUNDLE_VERSION}" } } stage("Create Windows installer & *nix files") { steps { script { if(params.WINDOWS_UNIX) { // The files created by the mac compilation need to be deleted sh "svn st {binaries/,build/} --no-ignore | cut -c 9- | xargs rm -rfv" // Hide the libraries folder. sh "mv libraries/ temp_libraries/" sh "svn revert libraries/ -R" // The generated tests use hardcoded paths so they must be deleted as well. sh 'python3 -c \"import glob; print(\\\" \\\".join(glob.glob(\\\"source/**/tests/**.cpp\\\", recursive=True)));\" | xargs rm -v' sh "svn revert build/ -R" try { // Then run the core object. sh "JOBS=\"-j\$(sysctl -n hw.ncpu)\" BUNDLE_VERSION=${params.BUNDLE_VERSION} DO_GZIP=${params.DO_GZIP} source/tools/dist/build-unix-win32.sh" } finally { // Un-hide the libraries. sh "rm -rfv libraries/" sh "mv temp_libraries/ libraries/" } } } } } } post { success { archiveArtifacts '*.dmg,*.exe,*.tar.gz,*.tar.xz' } } }