Resources = {
"GetCodes": () => ["food", "metal", "stone", "wood"],
"GetTradableCodes": () => ["food", "metal", "stone", "wood"],
"GetBarterableCodes": () => ["food", "metal", "stone", "wood"],
"BuildSchema": () => {
let schema = "";
for (let res of ["food", "metal"])
{
for (let subtype in ["meat", "grain"])
schema += "" + res + "." + subtype + "";
schema += " treasure." + res + "";
}
return "" + schema + "";
},
"GetResource": (type) => {
return {
"subtypes": {
"meat": "meat",
"grain": "grain"
}
};
}
};
Engine.LoadHelperScript("Player.js");
Engine.LoadComponentScript("interfaces/Player.js");
Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
Engine.LoadComponentScript("interfaces/Treasure.js");
Engine.LoadComponentScript("interfaces/TreasureCollector.js");
Engine.LoadComponentScript("interfaces/Timer.js");
Engine.LoadComponentScript("interfaces/Trigger.js");
Engine.LoadComponentScript("interfaces/UnitAI.js");
Engine.LoadComponentScript("Player.js");
Engine.LoadComponentScript("Timer.js");
Engine.LoadComponentScript("Treasure.js");
Engine.LoadComponentScript("TreasureCollector.js");
Engine.LoadComponentScript("Trigger.js");
let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer", {});
Engine.RegisterGlobal("ApplyValueModificationsToEntity", (prop, oVal, ent) => oVal);
ConstructComponent(SYSTEM_ENTITY, "Trigger", {});
const treasure = 11;
const treasurer = 12;
const owner = 1;
AddMock(treasurer, IID_Ownership, {
"GetOwner": () => owner
});
AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
"GetPlayerByID": (id) => owner
});
AddMock(SYSTEM_ENTITY, IID_ObstructionManager, {
"IsInTargetRange": (ent, target, min, max, invert) => true
});
let cmpPlayer = ConstructComponent(owner, "Player", {
"SpyCostMultiplier": 1,
"BarterMultiplier": {
"Buy": {},
"Sell": {}
},
"Formations": { "_string": "" }
});
let playerSpy = new Spy(cmpPlayer, "AddResources");
let cmpTreasure = ConstructComponent(treasure, "Treasure", {
"CollectTime": "1000",
"Resources": {
"Food": "10"
}
});
cmpTreasure.OnOwnershipChanged({ "to": 0 });
let cmpTreasurer = ConstructComponent(treasurer, "TreasureCollector", {
"MaxDistance": "2.0"
});
TS_ASSERT(cmpTreasurer.StartCollecting(treasure));
cmpTimer.OnUpdate({ "turnLength": 1 });
TS_ASSERT_EQUALS(playerSpy._called, 1);