Engine.LoadHelperScript("ObstructionSnap.js"); Engine.LoadHelperScript("Player.js"); Engine.LoadComponentScript("interfaces/AlertRaiser.js"); Engine.LoadComponentScript("interfaces/Auras.js"); Engine.LoadComponentScript("interfaces/Barter.js"); Engine.LoadComponentScript("interfaces/Builder.js"); Engine.LoadComponentScript("interfaces/Capturable.js"); Engine.LoadComponentScript("interfaces/CeasefireManager.js"); Engine.LoadComponentScript("interfaces/DeathDamage.js"); Engine.LoadComponentScript("interfaces/Diplomacy.js"); Engine.LoadComponentScript("interfaces/EndGameManager.js"); Engine.LoadComponentScript("interfaces/EntityLimits.js"); Engine.LoadComponentScript("interfaces/Formation.js"); Engine.LoadComponentScript("interfaces/Foundation.js"); Engine.LoadComponentScript("interfaces/Garrisonable.js"); Engine.LoadComponentScript("interfaces/GarrisonHolder.js"); Engine.LoadComponentScript("interfaces/Gate.js"); Engine.LoadComponentScript("interfaces/Guard.js"); Engine.LoadComponentScript("interfaces/Heal.js"); Engine.LoadComponentScript("interfaces/Health.js"); Engine.LoadComponentScript("interfaces/Loot.js"); Engine.LoadComponentScript("interfaces/Market.js"); Engine.LoadComponentScript("interfaces/Pack.js"); Engine.LoadComponentScript("interfaces/Population.js"); Engine.LoadComponentScript("interfaces/ProductionQueue.js"); Engine.LoadComponentScript("interfaces/Promotion.js"); Engine.LoadComponentScript("interfaces/Repairable.js"); Engine.LoadComponentScript("interfaces/Researcher.js"); Engine.LoadComponentScript("interfaces/Resistance.js"); Engine.LoadComponentScript("interfaces/ResourceDropsite.js"); Engine.LoadComponentScript("interfaces/ResourceGatherer.js"); Engine.LoadComponentScript("interfaces/ResourceTrickle.js"); Engine.LoadComponentScript("interfaces/ResourceSupply.js"); Engine.LoadComponentScript("interfaces/TechnologyManager.js"); Engine.LoadComponentScript("interfaces/Trader.js"); Engine.LoadComponentScript("interfaces/Trainer.js"); Engine.LoadComponentScript("interfaces/TurretHolder.js"); Engine.LoadComponentScript("interfaces/Timer.js"); Engine.LoadComponentScript("interfaces/Treasure.js"); Engine.LoadComponentScript("interfaces/TreasureCollector.js"); Engine.LoadComponentScript("interfaces/Turretable.js"); Engine.LoadComponentScript("interfaces/StatisticsTracker.js"); Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js"); Engine.LoadComponentScript("interfaces/UnitAI.js"); Engine.LoadComponentScript("interfaces/Upgrade.js"); Engine.LoadComponentScript("interfaces/Upkeep.js"); Engine.LoadComponentScript("interfaces/BuildingAI.js"); Engine.LoadComponentScript("GuiInterface.js"); Resources = { "GetCodes": () => ["food", "metal", "stone", "wood"], "GetNames": () => ({ "food": "Food", "metal": "Metal", "stone": "Stone", "wood": "Wood" }), "GetResource": resource => ({ "aiAnalysisInfluenceGroup": resource == "food" ? "ignore" : resource == "wood" ? "abundant" : "sparse" }) }; var cmp = ConstructComponent(SYSTEM_ENTITY, "GuiInterface"); AddMock(SYSTEM_ENTITY, IID_Barter, { "GetPrices": function() { return { "buy": { "food": 150 }, "sell": { "food": 25 } }; } }); AddMock(SYSTEM_ENTITY, IID_EndGameManager, { "GetVictoryConditions": () => ["conquest", "wonder"], "GetAlliedVictory": function() { return false; } }); AddMock(SYSTEM_ENTITY, IID_PlayerManager, { "GetNumPlayers": function() { return 2; }, "GetPlayerByID": function(id) { TS_ASSERT(id === 0 || id === 1); return 100 + id; }, "GetMaxWorldPopulation": function() {} }); AddMock(SYSTEM_ENTITY, IID_RangeManager, { "GetLosVisibility": function(ent, player) { return "visible"; }, "GetLosCircular": function() { return false; } }); AddMock(SYSTEM_ENTITY, IID_TemplateManager, { "GetCurrentTemplateName": function(ent) { return "example"; }, "GetTemplate": function(name) { return ""; } }); AddMock(SYSTEM_ENTITY, IID_Timer, { "GetTime": function() { return 0; }, "SetTimeout": function(ent, iid, funcname, time, data) { return 0; } }); AddMock(100, IID_Player, { "entity": 100, "GetColor": function() { return { "r": 1, "g": 1, "b": 1, "a": 1 }; }, "CanControlAllUnits": function() { return false; }, "GetPopulationCount": function() { return 10; }, "GetPopulationLimit": function() { return 20; }, "GetMaxPopulation": function() { return 200; }, "GetResourceCounts": function() { return { "food": 100 }; }, "GetResourceGatherers": function() { return { "food": 1 }; }, "GetPanelEntities": function() { return []; }, "IsTrainingBlocked": function() { return false; }, "GetState": function() { return "active"; }, "GetCheatsEnabled": function() { return false; }, "GetDisabledTemplates": function() { return {}; }, "GetDisabledTechnologies": function() { return {}; }, "CanBarter": function() { return false; }, "GetSpyCostMultiplier": function() { return 1; } }); AddMock(100, IID_Diplomacy, { "GetTeam": () => -1, "IsTeamLocked": () => false, "GetDiplomacy": () => [-1, 1], "IsAlly": () => false, "IsMutualAlly": () => false, "IsNeutral": () => false, "IsEnemy": () => true, "HasSharedDropsites": () => false, "HasSharedLos": () => false, }); AddMock(100, IID_Identity, { "GetName": function() { return "Player 1"; }, "GetCiv": function() { return "gaia"; }, "GetRankTechName": function() { return undefined; } }); AddMock(100, IID_EntityLimits, { "GetLimits": function() { return { "Foo": 10 }; }, "GetCounts": function() { return { "Foo": 5 }; }, "GetLimitChangers": function() { return { "Foo": {} }; }, "GetMatchCounts": function() { return { "Bar": 0 }; } }); AddMock(100, IID_TechnologyManager, { "IsTechnologyResearched": tech => tech == "phase_village", "GetQueuedResearch": () => new Map(), "GetStartedTechs": () => new Set(), "GetResearchedTechs": () => new Set(), "GetClassCounts": () => ({}), "GetTypeCountsByClass": () => ({}) }); AddMock(100, IID_StatisticsTracker, { "GetBasicStatistics": function() { return { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }; }, "GetSequences": function() { return { "unitsTrained": [0, 10], "unitsLost": [0, 42], "buildingsConstructed": [1, 3], "buildingsCaptured": [3, 7], "buildingsLost": [3, 10], "civCentresBuilt": [4, 10], "resourcesGathered": { "food": [5, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [1, 20], "lootCollected": [0, 2], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] }; }, "IncreaseTrainedUnitsCounter": function() { return 1; }, "IncreaseConstructedBuildingsCounter": function() { return 1; }, "IncreaseBuiltCivCentresCounter": function() { return 1; } }); AddMock(101, IID_Player, { "entity": 101, "GetColor": function() { return { "r": 1, "g": 0, "b": 0, "a": 1 }; }, "CanControlAllUnits": function() { return true; }, "GetPopulationCount": function() { return 40; }, "GetPopulationLimit": function() { return 30; }, "GetMaxPopulation": function() { return 300; }, "GetResourceCounts": function() { return { "food": 200 }; }, "GetResourceGatherers": function() { return { "food": 3 }; }, "GetPanelEntities": function() { return []; }, "IsTrainingBlocked": function() { return false; }, "GetState": function() { return "active"; }, "GetCheatsEnabled": function() { return false; }, "GetDisabledTemplates": function() { return {}; }, "GetDisabledTechnologies": function() { return {}; }, "CanBarter": function() { return false; }, "GetSpyCostMultiplier": function() { return 1; }, }); AddMock(101, IID_Diplomacy, { "GetTeam": () => -1, "IsTeamLocked": () => false, "GetDiplomacy": () => [-1, 1], "IsAlly": () => true, "IsMutualAlly": () => false, "IsNeutral": () => false, "IsEnemy": () => false, "HasSharedDropsites": () => false, "HasSharedLos": () => false, }); AddMock(101, IID_Identity, { "GetName": function() { return "Player 2"; }, "GetCiv": function() { return "mace"; }, "GetRankTechName": function() { return undefined; } }); AddMock(101, IID_EntityLimits, { "GetLimits": function() { return { "Bar": 20 }; }, "GetCounts": function() { return { "Bar": 0 }; }, "GetLimitChangers": function() { return { "Bar": {} }; }, "GetMatchCounts": function() { return { "Foo": 0 }; } }); AddMock(101, IID_TechnologyManager, { "IsTechnologyResearched": tech => tech == "phase_village", "GetQueuedResearch": () => new Map(), "GetStartedTechs": () => new Set(), "GetResearchedTechs": () => new Set(), "GetClassCounts": () => ({}), "GetTypeCountsByClass": () => ({}) }); AddMock(101, IID_StatisticsTracker, { "GetBasicStatistics": function() { return { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }; }, "GetSequences": function() { return { "unitsTrained": [0, 10], "unitsLost": [0, 9], "buildingsConstructed": [0, 5], "buildingsCaptured": [0, 7], "buildingsLost": [0, 4], "civCentresBuilt": [0, 1], "resourcesGathered": { "food": [0, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [0, 0], "lootCollected": [0, 0], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] }; }, "IncreaseTrainedUnitsCounter": function() { return 1; }, "IncreaseConstructedBuildingsCounter": function() { return 1; }, "IncreaseBuiltCivCentresCounter": function() { return 1; } }); // Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS, // because uneval preserves property order. So make sure this object // matches the ordering in GuiInterface. TS_ASSERT_UNEVAL_EQUALS(cmp.GetSimulationState(), { "players": [ { "name": "Player 1", "civ": "gaia", "color": { "r": 1, "g": 1, "b": 1, "a": 1 }, "entity": 100, "controlsAll": false, "popCount": 10, "popLimit": 20, "popMax": 200, "panelEntities": [], "resourceCounts": { "food": 100 }, "resourceGatherers": { "food": 1 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "cheatsEnabled": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [false, false], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [true, true], "entityLimits": { "Foo": 10 }, "entityCounts": { "Foo": 5 }, "matchEntityCounts": { "Bar": 0 }, "entityLimitChangers": { "Foo": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 } }, { "name": "Player 2", "civ": "mace", "color": { "r": 1, "g": 0, "b": 0, "a": 1 }, "entity": 101, "controlsAll": true, "popCount": 40, "popLimit": 30, "popMax": 300, "panelEntities": [], "resourceCounts": { "food": 200 }, "resourceGatherers": { "food": 3 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "cheatsEnabled": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [true, true], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [false, false], "entityLimits": { "Bar": 20 }, "entityCounts": { "Bar": 0 }, "matchEntityCounts": { "Foo": 0 }, "entityLimitChangers": { "Bar": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 } } ], "circularMap": false, "timeElapsed": 0, "victoryConditions": ["conquest", "wonder"], "alliedVictory": false, "maxWorldPopulation": undefined }); TS_ASSERT_UNEVAL_EQUALS(cmp.GetExtendedSimulationState(), { "players": [ { "name": "Player 1", "civ": "gaia", "color": { "r": 1, "g": 1, "b": 1, "a": 1 }, "entity": 100, "controlsAll": false, "popCount": 10, "popLimit": 20, "popMax": 200, "panelEntities": [], "resourceCounts": { "food": 100 }, "resourceGatherers": { "food": 1 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "cheatsEnabled": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [false, false], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [true, true], "entityLimits": { "Foo": 10 }, "entityCounts": { "Foo": 5 }, "matchEntityCounts": { "Bar": 0 }, "entityLimitChangers": { "Foo": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }, "sequences": { "unitsTrained": [0, 10], "unitsLost": [0, 42], "buildingsConstructed": [1, 3], "buildingsCaptured": [3, 7], "buildingsLost": [3, 10], "civCentresBuilt": [4, 10], "resourcesGathered": { "food": [5, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [1, 20], "lootCollected": [0, 2], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] } }, { "name": "Player 2", "civ": "mace", "color": { "r": 1, "g": 0, "b": 0, "a": 1 }, "entity": 101, "controlsAll": true, "popCount": 40, "popLimit": 30, "popMax": 300, "panelEntities": [], "resourceCounts": { "food": 200 }, "resourceGatherers": { "food": 3 }, "trainingBlocked": false, "state": "active", "team": -1, "teamLocked": false, "cheatsEnabled": false, "disabledTemplates": {}, "disabledTechnologies": {}, "hasSharedDropsites": false, "hasSharedLos": false, "spyCostMultiplier": 1, "phase": "village", "isAlly": [true, true], "isMutualAlly": [false, false], "isNeutral": [false, false], "isEnemy": [false, false], "entityLimits": { "Bar": 20 }, "entityCounts": { "Bar": 0 }, "matchEntityCounts": { "Foo": 0 }, "entityLimitChangers": { "Bar": {} }, "researchQueued": new Map(), "researchedTechs": new Set(), "classCounts": {}, "typeCountsByClass": {}, "canBarter": false, "barterPrices": { "buy": { "food": 150 }, "sell": { "food": 25 } }, "statistics": { "resourcesGathered": { "food": 100, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "percentMapExplored": 10 }, "sequences": { "unitsTrained": [0, 10], "unitsLost": [0, 9], "buildingsConstructed": [0, 5], "buildingsCaptured": [0, 7], "buildingsLost": [0, 4], "civCentresBuilt": [0, 1], "resourcesGathered": { "food": [0, 100], "wood": [0, 0], "metal": [0, 0], "stone": [0, 0], "vegetarianFood": [0, 0] }, "treasuresCollected": [0, 0], "lootCollected": [0, 0], "percentMapExplored": [0, 10], "teamPercentMapExplored": [0, 10], "percentMapControlled": [0, 10], "teamPercentMapControlled": [0, 10], "peakPercentOfMapControlled": [0, 10], "teamPeakPercentOfMapControlled": [0, 10] } } ], "circularMap": false, "timeElapsed": 0, "victoryConditions": ["conquest", "wonder"], "alliedVictory": false, "maxWorldPopulation": undefined }); AddMock(10, IID_Builder, { "GetEntitiesList": function() { return ["test1", "test2"]; }, }); AddMock(10, IID_Health, { "GetHitpoints": function() { return 50; }, "GetMaxHitpoints": function() { return 60; }, "IsRepairable": function() { return false; }, "IsUnhealable": function() { return false; } }); AddMock(10, IID_Identity, { "GetClassesList": function() { return ["class1", "class2"]; }, "GetRank": function() { return "foo"; }, "GetSelectionGroupName": function() { return "Selection Group Name"; }, "HasClass": function() { return true; }, "IsUndeletable": function() { return false; }, "IsControllable": function() { return true; }, "GetRankTechName": function() { return undefined; } }); AddMock(10, IID_Position, { "GetTurretParent": function() { return INVALID_ENTITY; }, "GetPosition": function() { return { "x": 1, "y": 2, "z": 3 }; }, "IsInWorld": function() { return true; } }); AddMock(10, IID_ResourceTrickle, { "GetInterval": () => 1250, "GetRates": () => ({ "food": 2, "wood": 3, "stone": 5, "metal": 9 }) }); // Note: property order matters when using TS_ASSERT_UNEVAL_EQUALS, // because uneval preserves property order. So make sure this object // matches the ordering in GuiInterface. TS_ASSERT_UNEVAL_EQUALS(cmp.GetEntityState(-1, 10), { "id": 10, "player": INVALID_PLAYER, "template": "example", "identity": { "rank": "foo", "rankTechName": undefined, "classes": ["class1", "class2"], "selectionGroupName": "Selection Group Name", "canDelete": true, "controllable": true, }, "position": { "x": 1, "y": 2, "z": 3 }, "hitpoints": 50, "maxHitpoints": 60, "needsRepair": false, "needsHeal": true, "builder": true, "visibility": "visible", "isBarterMarket": true, "resourceTrickle": { "interval": 1250, "rates": { "food": 2, "wood": 3, "stone": 5, "metal": 9 } } });