{
	"_comment": [
		"This file lists VFS asset paths that are loaded directly by C++ engine code",
		"with no corresponding reference in XML templates, actor files, or other data",
		"that checkrefs.py can statically analyse.",
		"",
		"Each entry is a VFS path (relative to the mod root, without the mod/ prefix).",
		"checkrefs.py treats every listed path as a known-used file so that files",
		"providing these paths in any mod layer (including mod overrides) are not",
		"reported as unused.",
		"",
		"Keep this list in sync with the C++ source files noted in each entry's comment.",
		"Pattern-based paths (e.g. animated water frames with printf format strings)",
		"are handled separately inside checkrefs.py itself."
	],
	"files": [
		{
			"path": "art/textures/terrain/types/water/coastalWave.png",
			"source": "source/renderer/WaterManager.cpp",
			"note": "Coastal wave geometry texture, loaded unconditionally by WaterManager::LoadWaterTextures()"
		},
		{
			"path": "art/textures/terrain/types/water/foam.png",
			"source": "source/renderer/WaterManager.cpp",
			"note": "Water foam texture, loaded unconditionally by WaterManager::LoadWaterTextures()"
		}
	]
}
