/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDMEMORY #define INCLUDED_SHAREDMEMORY // we want to use placement new without grief // (Duplicated in Shareable.h) #undef new namespace AtlasMessage { // Shared pointers need to be allocated and freed from the same heap. // So, both sides of the Shareable interface should set these function pointers // to point to the same function. (The game will have to dynamically load them // from the DLL.) extern void* (*ShareableMallocFptr) (size_t n); extern void (*ShareableFreeFptr) (void* p); // Implement shared new/delete on top of those template T* ShareableNew() { T* p = (T*)ShareableMallocFptr(sizeof(T)); new (p) T; return p; } template void ShareableDelete(T* p) { p->~T(); ShareableFreeFptr(p); } // Or maybe we want to use a non-default constructor #define SHAREABLE_NEW(T, data) (new ( (T*)AtlasMessage::ShareableMallocFptr(sizeof(T)) ) T data) } #endif // INCLUDED_SHAREDMEMORY