/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MessageHandler.h" #include "ps/Game.h" #include "simulation2/Simulation2.h" #include "simulation2/components/ICmpTemplateManager.h" namespace AtlasMessage { QUERYHANDLER(GetCivData) { CmpPtr cmpTemplateManager(*g_Game->GetSimulation2(), SYSTEM_ENTITY); msg->data = cmpTemplateManager->GetCivData(); } QUERYHANDLER(GetPlayerDefaults) { msg->defaults = g_Game->GetSimulation2()->GetPlayerDefaults(); } QUERYHANDLER(GetAIData) { msg->data = g_Game->GetSimulation2()->GetAIData(); } }