/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "MessageHandler.h" #include "../CommandProc.h" namespace AtlasMessage { MESSAGEHANDLER(DoCommand) { Command* c = NULL; cmdHandlers::const_iterator it = GetCmdHandlers().find("c" + *msg->name); if (it != GetCmdHandlers().end()) { c = (it->second)(msg->data); } else { debug_warn(L"Unrecognised command"); return; } GetCommandProc().Submit(c); } MESSAGEHANDLER(UndoCommand) { UNUSED2(msg); GetCommandProc().Undo(); } MESSAGEHANDLER(RedoCommand) { UNUSED2(msg); GetCommandProc().Redo(); } MESSAGEHANDLER(MergeCommand) { UNUSED2(msg); GetCommandProc().Merge(); } }