/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ScenarioEditor/ScenarioEditor.h" #include "Common/Tools.h" #include "Common/Brushes.h" #include "GameInterface/Messages.h" using AtlasMessage::Position; class FlattenElevation : public StateDrivenTool { DECLARE_DYNAMIC_CLASS(FlattenElevation); Position m_Pos; public: FlattenElevation() { SetState(&Waiting); } void OnEnable() { g_Brush_Elevation.MakeActive(); } void OnDisable() { POST_MESSAGE(BrushPreview, (false, Position())); } struct sWaiting : public State { bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt) { if (evt.LeftDown()) { obj->m_Pos = Position(evt.GetPosition()); SET_STATE(Flattening); return true; } else if (evt.Moving()) { POST_MESSAGE(BrushPreview, (true, Position(evt.GetPosition()))); return true; } else { return false; } } } Waiting; struct sFlattening : public State { void OnEnter(FlattenElevation* obj) { POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); } void OnLeave(FlattenElevation*) { ScenarioEditor::GetCommandProc().FinaliseLastCommand(); } bool OnMouse(FlattenElevation* obj, wxMouseEvent& evt) { if (evt.LeftUp()) { SET_STATE(Waiting); return true; } else if (evt.Dragging()) { wxPoint pos = evt.GetPosition(); obj->m_Pos = Position(pos); POST_MESSAGE(BrushPreview, (true, obj->m_Pos)); return true; } else { return false; } } void OnTick(FlattenElevation* obj, float dt) { POST_COMMAND(FlattenElevation, (obj->m_Pos, dt*g_Brush_Elevation.STRENGTH_MULTIPLIER*g_Brush_Elevation.GetStrength())); obj->m_Pos = Position::Unchanged(); } } Flattening; }; IMPLEMENT_DYNAMIC_CLASS(FlattenElevation, StateDrivenTool);