/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLAS_STYLESHEET #define INCLUDED_ATLAS_STYLESHEET namespace Atlas::Style { // Platform specific values #if defined(__WXGTK__) constexpr int BOTTOMBAR_DEFAULT_SIZE = 200; constexpr int SIDEBAR_DEFAULT_SIZE = 285; constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 10; constexpr int STATICBOX_PADDING = 5; #elif defined(__WXOSX__) || defined(__WXMAC__) constexpr int BOTTOMBAR_DEFAULT_SIZE = 210; constexpr int SIDEBAR_DEFAULT_SIZE = 285; constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 5; constexpr int STATICBOX_PADDING = 0; #else // __MSW__ constexpr int BOTTOMBAR_DEFAULT_SIZE = 180; constexpr int SIDEBAR_DEFAULT_SIZE = 235; constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 5; constexpr int STATICBOX_PADDING = 0; #endif } // namespace Atlas::Style #endif // INCLUDED_ATLAS_STYLESHEET