/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" namespace Datafile { // Read configuration data from data/tools/atlas/lists.xml AtObj ReadList(const char* section); // Read an entire file. Returns true on success. bool SlurpFile(const wxString& filename, std::string& out); // Specify the location of .../binaries/system, as an absolute path, or // relative to the current working directory. void SetSystemDirectory(const wxString& dir); // Specify the location of .../binaries/data, as an absolute path, or // relative to the current working directory. void SetDataDirectory(const wxString& dir); // Returns the location of .../binaries/data. (TODO (eventually): replace // this with a proper VFS-aware system.) wxString GetDataDirectory(); // Returns a list of files matching the given wildcard (* and ?) filter // inside .../binaries/data/, not recursively. wxArrayString EnumerateDataFiles(const wxString& dir, const wxString& filter); }