/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "AtlasWindowCommandProc.h" #include "AtlasWindowCommand.h" #include "Windows/AtlasWindow.h" #include "Windows/AtlasDialog.h" AtlasWindowCommandProc* AtlasWindowCommandProc::GetFromParentFrame(wxWindow* object) { wxWindow* win = object; while (win) { { AtlasWindow* tgt = wxDynamicCast(win, AtlasWindow); if (tgt) return &tgt->m_CommandProc; } { AtlasDialog* tgt = wxDynamicCast(win, AtlasDialog); if (tgt) return &tgt->m_CommandProc; } win = win->GetParent(); } wxFAIL_MSG(_T("Couldn't find command processor")); return NULL; } bool AtlasWindowCommandProc::Submit(wxCommand *command, bool storeIt) { // (Largely copied from wxCommandProcessor::Submit) wxCHECK_MSG(command, false, _T("no command in wxCommandProcessor::Submit")); AtlasWindowCommand* previousCommand = wxDynamicCast(GetCurrentCommand(), AtlasWindowCommand); if (! DoCommand(*command)) { delete command; return false; } if (storeIt) { AtlasWindowCommand* currentCommand = wxDynamicCast(command, AtlasWindowCommand); if (currentCommand && previousCommand && !previousCommand->m_Finalized && currentCommand->Merge(previousCommand)) { delete command; } else Store(command); } else delete command; return true; } void AtlasWindowCommandProc::FinaliseLastCommand() { AtlasWindowCommand* previousCommand = wxDynamicCast(GetCurrentCommand(), AtlasWindowCommand); if (previousCommand) previousCommand->m_Finalized = true; }