/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASEVENTLOOP #define INCLUDED_ATLASEVENTLOOP /* Disabled (and should be removed if it turns out to be unnecessary) - see MessagePasserImpl.cpp for information #include "wx/evtloop.h" struct tagMSG; // See ScenarioEditor.cpp's QueryCallback for explanation class AtlasEventLoop : public wxEventLoop { std::vector m_Messages; bool m_NeedsPaint; public: AtlasEventLoop(); void AddMessage(tagMSG* msg); void NeedsPaint(); virtual bool Dispatch(); }; */ #endif // INCLUDED_ATLASEVENTLOOP