/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" /* Disabled (and should be removed if it turns out to be unnecessary) - see MessagePasserImpl.cpp for information #include "AtlasEventLoop.h" AtlasEventLoop::AtlasEventLoop() : m_NeedsPaint(false) { } void AtlasEventLoop::AddMessage(MSG* msg) { m_Messages.push_back(msg); } void AtlasEventLoop::NeedsPaint() { m_NeedsPaint = true; } bool AtlasEventLoop::Dispatch() { // Process the messages that QueryCallback collected for (size_t i = 0; i < m_Messages.size(); ++i) { MSG* pMsg = m_Messages[i]; wxEventLoop::GetActive()->ProcessMessage(pMsg); delete pMsg; } m_Messages.clear(); if (m_NeedsPaint && wxTheApp && wxTheApp->GetTopWindow()) { wxTheApp->GetTopWindow()->Refresh(); m_NeedsPaint = false; } return wxEventLoop::Dispatch(); } */