/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "AtlasClipboard.h" // TODO: Do this properly, using the native clipboard. (That probably // requires AtObj to be serialisable, though... Maybe just use XML?) static AtObj g_Clipboard; bool AtlasClipboard::SetClipboard(AtObj& in) { g_Clipboard = in; return true; } bool AtlasClipboard::GetClipboard(AtObj& out) { out = g_Clipboard; return true; }