/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FILEHISTORY #define INCLUDED_FILEHISTORY #include "wx/docview.h" class FileHistory : public wxFileHistory { public: FileHistory(const wxString& configSubdir); // treated as relative - use "/AppName" virtual void LoadFromSubDir(wxConfigBase& config); virtual void SaveToSubDir(wxConfigBase& config); private: virtual void Load(const wxConfigBase& config) { wxFileHistory::Load(config); } virtual void Save(wxConfigBase& config) { wxFileHistory::Save(config); } wxString m_configSubdir; }; #endif // INCLUDED_FILEHISTORY