/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "FileHistory.h" #include "wx/confbase.h" FileHistory::FileHistory(const wxString& configSubdir) : wxFileHistory(9), m_configSubdir(configSubdir) { } void FileHistory::LoadFromSubDir(wxConfigBase& config) { wxString old = config.GetPath(); config.SetPath(m_configSubdir); Load(config); config.SetPath(old); } void FileHistory::SaveToSubDir(wxConfigBase& config) { wxString old = config.GetPath(); config.SetPath(m_configSubdir); Save(config); config.SetPath(old); }