/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "QuickComboBox.h" const int verticalPadding = 2; QuickComboBox::QuickComboBox(wxWindow* parent, wxRect& location, const wxArrayString& choices, const wxValidator& validator) : wxComboBox(parent, wxID_ANY, wxEmptyString, location.GetPosition()-wxPoint(0,verticalPadding), location.GetSize()+wxSize(0,verticalPadding*2), choices, wxSUNKEN_BORDER | wxCB_DROPDOWN, validator) { GetValidator()->TransferToWindow(); SetFocus(); } void QuickComboBox::OnKillFocus(wxFocusEvent& event) { // We need to test whether there's actually a window receiving focus; // otherwise it tries to destroy the control while wx is focusing // on the text-input box, and everything crashes. if (event.GetWindow()) { GetValidator()->TransferFromWindow(); Destroy(); } } void QuickComboBox::OnChar(wxKeyEvent& event) { if (event.GetKeyCode() == WXK_RETURN) GetParent()->SetFocus(); else if (event.GetKeyCode() == WXK_ESCAPE) Destroy(); else event.Skip(); } BEGIN_EVENT_TABLE(QuickComboBox, wxComboBox) EVT_KILL_FOCUS(QuickComboBox::OnKillFocus) EVT_CHAR(QuickComboBox::OnChar) END_EVENT_TABLE()