/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" #include "AtlasObject/AtlasObject.h" #include class DraggableListCtrl; class DragCommand : public AtlasWindowCommand { DECLARE_CLASS(DragCommand); public: DragCommand(DraggableListCtrl* ctrl, long src, long tgt); bool Do(); bool Undo(); private: bool Merge(AtlasWindowCommand* previousCommand); DraggableListCtrl* m_Ctrl; long m_Src, m_Tgt; std::vector m_OldData; }; class DeleteCommand : public AtlasWindowCommand { DECLARE_CLASS(DeleteCommand); public: DeleteCommand(DraggableListCtrl* ctrl, long itemID); bool Do(); bool Undo(); private: DraggableListCtrl* m_Ctrl; long m_ItemID; std::vector m_OldData; };