/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DRAGGABLELISTCTRL #define INCLUDED_DRAGGABLELISTCTRL /* DraggableListCtrl Based on wxListCtrl, but items can be reordered by dragging them around. Use just like a normal listctrl. */ #include "EditableListCtrl/EditableListCtrl.h" #include "wx/listctrl.h" class DragCommand; class DraggableListCtrl : public EditableListCtrl { friend class DragCommand; public: DraggableListCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxListCtrlNameStr); void OnBeginDrag(wxListEvent& event); void OnEndDrag(); void OnItemSelected(wxListEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnChar(wxKeyEvent& event); void OnMouseCaptureLost(wxMouseCaptureLostEvent& event); private: long m_DragSource; DECLARE_EVENT_TABLE(); }; #endif // INCLUDED_DRAGGABLELISTCTRL