/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "wx/glcanvas.h" class Canvas : public wxGLCanvas { public: Canvas(wxWindow* parent, int* attribList, long style); void InitSize(); void SetCurrent(); protected: virtual void HandleMouseEvent(wxMouseEvent& evt) = 0; private: void OnResize(wxSizeEvent& evt); void OnMouseCaptureLost(wxMouseCaptureLostEvent& evt); void OnMouse(wxMouseEvent& evt); wxGLContext m_GLContext; bool m_SuppressResize; wxPoint m_LastMousePos; bool m_MouseCaptured; DECLARE_EVENT_TABLE(); };