/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Canvas.h" #include "GameInterface/Messages.h" #include "ScenarioEditor/Tools/Common/Tools.h" Canvas::Canvas(wxWindow* parent, int* attribList, long style) : wxGLCanvas(parent, -1, attribList, wxDefaultPosition, wxDefaultSize, style, _T("GLCanvas")), m_GLContext(this), m_SuppressResize(true), m_LastMousePos(-1, -1), m_MouseCaptured(false) { } void Canvas::SetCurrent() { m_GLContext.SetCurrent(*this); } void Canvas::OnResize(wxSizeEvent&) { // Be careful not to send 'resize' messages to the game before we've // told it that this canvas exists if (! m_SuppressResize) POST_MESSAGE(ResizeScreen, ( GetClientSize().GetWidth() * GetContentScaleFactor(), GetClientSize().GetHeight() * GetContentScaleFactor())); // TODO: fix flashing } void Canvas::InitSize() { m_SuppressResize = false; SetSize(GetClientSize()); } void Canvas::OnMouseCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(evt)) { // Mouse capture lost due to "external" event, like a dialog box or alt-tabbing // (this is currently a Windows only event and failure to handle it will lead // to an assertion failure in debug builds) m_MouseCaptured = false; // Because of this, it is never guaranteed that e.g. two LeftDown events will be // separated by a LeftUp } void Canvas::OnMouse(wxMouseEvent& evt) { evt.SetX(evt.GetX() * GetContentScaleFactor()); evt.SetY(evt.GetY() * GetContentScaleFactor()); // Capture on button-down, so we can respond even when the mouse // moves off the window if (!m_MouseCaptured && evt.ButtonDown()) { m_MouseCaptured = true; CaptureMouse(); } // Un-capture when all buttons are up else if (m_MouseCaptured && evt.ButtonUp() && ! (evt.ButtonIsDown(wxMOUSE_BTN_LEFT) || evt.ButtonIsDown(wxMOUSE_BTN_MIDDLE) || evt.ButtonIsDown(wxMOUSE_BTN_RIGHT)) ) { m_MouseCaptured = false; ReleaseMouse(); } // Set focus when clicking if (evt.ButtonDown()) SetFocus(); // Reject motion events if the mouse has not actually moved if (evt.Moving() || evt.Dragging()) { if (m_LastMousePos == evt.GetPosition()) return; m_LastMousePos = evt.GetPosition(); } HandleMouseEvent(evt); } BEGIN_EVENT_TABLE(Canvas, wxGLCanvas) EVT_SIZE (Canvas::OnResize) EVT_LEFT_DCLICK (Canvas::OnMouse) EVT_LEFT_DOWN (Canvas::OnMouse) EVT_LEFT_UP (Canvas::OnMouse) EVT_RIGHT_DCLICK (Canvas::OnMouse) EVT_RIGHT_DOWN (Canvas::OnMouse) EVT_RIGHT_UP (Canvas::OnMouse) EVT_MIDDLE_DCLICK (Canvas::OnMouse) EVT_MIDDLE_DOWN (Canvas::OnMouse) EVT_MIDDLE_UP (Canvas::OnMouse) EVT_MOUSEWHEEL (Canvas::OnMouse) EVT_MOTION (Canvas::OnMouse) EVT_MOUSE_CAPTURE_LOST(Canvas::OnMouseCaptureLost) END_EVENT_TABLE()