/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
// Public interface to text-related functions that make use of std::string
//
// (This is done in order to avoid forcing inclusion of all the
// STL headers when they're not needed)
# include
class AtObj;
namespace AtlasObject
{
// Generate a human-readable string representation of the AtObj,
// as an easy way of visualising the data (without any horridly ugly
// XML junk)
std::string ConvertToString(const AtObj& obj);
}