/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifdef _WIN32 # define WIN32_LEAN_AND_MEAN # include /* Don't use pragmas here to set the manifests, instead do this in premake.lua * since pragmas get ignored by the autobuilder * (see comments in lib\sysdep\os\win\manifest.cpp) */ # define ATLASDLLIMPEXP extern "C" __declspec(dllimport) #else # define ATLASDLLIMPEXP extern "C" #endif #include "AtlasUI/Misc/DLLInterface.h" #ifdef _WIN32 int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int) #else int main() #endif { Atlas_StartWindow(L"ActorEditor"); return 0; }