/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "JSInterface_Sound.h" #include "lib/config2.h" #include "lib/utf8.h" #include "maths/Vector3D.h" #include "ps/Filesystem.h" #include "scriptinterface/FunctionWrapper.h" #include "scriptinterface/ScriptRequest.h" #include "soundmanager/SoundManager.h" #include namespace JSI_Sound { #if CONFIG2_AUDIO void StartMusic() { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicEnabled(true); } void StopMusic() { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicEnabled(false); } void ClearPlaylist() { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->ClearPlayListItems(); } void AddPlaylistItem(const std::wstring& filename) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->AddPlayListItem(VfsPath(filename)); } void StartPlaylist(bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->StartPlayList(looping ); } void PlayMusic(const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsMusic(filename, looping); } void PlayUISound(const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsUI(filename, looping); } void PlayAmbientSound(const std::wstring& filename, bool looping) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->PlayAsAmbient(filename, looping); } bool MusicPlaying() { return true; } void SetMasterGain(float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMasterGain(gain); } void SetMusicGain(float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetMusicGain(gain); } void SetAmbientGain(float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetAmbientGain(gain); } void SetActionGain(float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetActionGain(gain); } void SetUIGain(float gain) { if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager) sndManager->SetUIGain(gain); } #else bool MusicPlaying( ){ return false; } void PlayAmbientSound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ){} void PlayUISound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {} void PlayMusic(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {} void StartPlaylist(bool UNUSED(looping) ){} void AddPlaylistItem(const std::wstring& UNUSED(filename) ){} void ClearPlaylist( ){} void StopMusic( ){} void StartMusic( ){} void SetMasterGain(float UNUSED(gain)){} void SetMusicGain(float UNUSED(gain)){} void SetAmbientGain(float UNUSED(gain)){} void SetActionGain(float UNUSED(gain)){} void SetUIGain(float UNUSED(gain)){} #endif void RegisterScriptFunctions(const ScriptRequest& rq) { ScriptFunction::Register<&StartMusic>(rq, "StartMusic"); ScriptFunction::Register<&StopMusic>(rq, "StopMusic"); ScriptFunction::Register<&ClearPlaylist>(rq, "ClearPlaylist"); ScriptFunction::Register<&AddPlaylistItem>(rq, "AddPlaylistItem"); ScriptFunction::Register<&StartPlaylist>(rq, "StartPlaylist"); ScriptFunction::Register<&PlayMusic>(rq, "PlayMusic"); ScriptFunction::Register<&PlayUISound>(rq, "PlayUISound"); ScriptFunction::Register<&PlayAmbientSound>(rq, "PlayAmbientSound"); ScriptFunction::Register<&MusicPlaying>(rq, "MusicPlaying"); ScriptFunction::Register<&SetMasterGain>(rq, "SetMasterGain"); ScriptFunction::Register<&SetMusicGain>(rq, "SetMusicGain"); ScriptFunction::Register<&SetAmbientGain>(rq, "SetAmbientGain"); ScriptFunction::Register<&SetActionGain>(rq, "SetActionGain"); ScriptFunction::Register<&SetUIGain>(rq, "SetUIGain"); } }