/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "JSInterface_Sound.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/Filesystem.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptRequest.h"
#include "soundmanager/SoundManager.h"
#include
namespace JSI_Sound
{
#if CONFIG2_AUDIO
void StartMusic()
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicEnabled(true);
}
void StopMusic()
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicEnabled(false);
}
void ClearPlaylist()
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->ClearPlayListItems();
}
void AddPlaylistItem(const std::wstring& filename)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->AddPlayListItem(VfsPath(filename));
}
void StartPlaylist(bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->StartPlayList(looping );
}
void PlayMusic(const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsMusic(filename, looping);
}
void PlayUISound(const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsUI(filename, looping);
}
void PlayAmbientSound(const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsAmbient(filename, looping);
}
bool MusicPlaying()
{
return true;
}
void SetMasterGain(float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMasterGain(gain);
}
void SetMusicGain(float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicGain(gain);
}
void SetAmbientGain(float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetAmbientGain(gain);
}
void SetActionGain(float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetActionGain(gain);
}
void SetUIGain(float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetUIGain(gain);
}
#else
bool MusicPlaying( ){ return false; }
void PlayAmbientSound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
void PlayUISound(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
void PlayMusic(const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
void StartPlaylist(bool UNUSED(looping) ){}
void AddPlaylistItem(const std::wstring& UNUSED(filename) ){}
void ClearPlaylist( ){}
void StopMusic( ){}
void StartMusic( ){}
void SetMasterGain(float UNUSED(gain)){}
void SetMusicGain(float UNUSED(gain)){}
void SetAmbientGain(float UNUSED(gain)){}
void SetActionGain(float UNUSED(gain)){}
void SetUIGain(float UNUSED(gain)){}
#endif
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&StartMusic>(rq, "StartMusic");
ScriptFunction::Register<&StopMusic>(rq, "StopMusic");
ScriptFunction::Register<&ClearPlaylist>(rq, "ClearPlaylist");
ScriptFunction::Register<&AddPlaylistItem>(rq, "AddPlaylistItem");
ScriptFunction::Register<&StartPlaylist>(rq, "StartPlaylist");
ScriptFunction::Register<&PlayMusic>(rq, "PlayMusic");
ScriptFunction::Register<&PlayUISound>(rq, "PlayUISound");
ScriptFunction::Register<&PlayAmbientSound>(rq, "PlayAmbientSound");
ScriptFunction::Register<&MusicPlaying>(rq, "MusicPlaying");
ScriptFunction::Register<&SetMasterGain>(rq, "SetMasterGain");
ScriptFunction::Register<&SetMusicGain>(rq, "SetMusicGain");
ScriptFunction::Register<&SetAmbientGain>(rq, "SetAmbientGain");
ScriptFunction::Register<&SetActionGain>(rq, "SetActionGain");
ScriptFunction::Register<&SetUIGain>(rq, "SetUIGain");
}
}